Hi there. Please try to make a apitrace of the issue
I've reproduced the issue. Here is a trace that captures the problem: freelancer.trace.tar.xz. I'll also bisect.
cf4ed7891bf1a39a60b238ce06f0688bad6160db is the first bad commit
commit cf4ed7891bf1a39a60b238ce06f0688bad6160db
Author: Robin Kertels <[email protected]>
Date: Sat May 24 04:39:20 2025 +0200
[d3d9] Remove lastSamplerType
No need to compare here when we can just use the dirty flag.
@KynikossDragonn Should be fixed on master: https://github.com/doitsujin/dxvk/actions/runs/17188671494/artifacts/3837718072 . Please check if it also fixes the particular station you're looking at, but I think it should be pretty general, as all asteroid stations seem to behave the same.
@KynikossDragonn Should be fixed on master: https://github.com/doitsujin/dxvk/actions/runs/17188671494/artifacts/3837718072 . Please check if it also fixes the particular station you're looking at, but I think it should be pretty general, as all asteroid stations seem to behave the same.
@WinterSnowfall Can confirm, the base is remaining visible no matter what angle I look at. Sorry in advance for not being able to provide a API trace earlier, I don't have access to a suitable file host for it.
d3d8.dllx1 2025-08
Software information
Freelancer using the d3d8.dll provided by DXVK under Wine 10.12. All graphical settings on the highest. 32-bit video mode.
System information
Apitrace file(s)
Log files
log.txt.gz