Can you explain what the corruption looks like? It's not obvious from your screenshot.
By the way I did test this game in the past and it was rendering just fine, might be worth testing older DXVK versions (0.50 or something like that).
The ocean should have a uniform color, that stripe with a darker blue is undesired (or the bigger brighter part, but I suppose the other way round).
While I managed to reproduce the bug and record an apitrace myself, it is currently impossible for me to debug it because Renderdoc instantly crashes for some reason.
Thanks for looking into it so quickly. 👍
Small update, I managed to get renderdoc to work, but it looks like the shadow map that's causing the problem is only ever rendered to once, which makes it pretty much impossible to debug it.
Ok. I will retest in a few months and keep you updated if something changed for the better or worse.
Should be fixed in latest master, World of Warships had an issue with clamp-to-border samplers and this apparently was the same bug.
Confirmed, all fine now.
Just in case anyone wonders: The shadow of Agent 47's head is missing at the starting location of the Bangkok mission. This is an issue of the game itself and thus also happens with native DX11 on Windows.
Nothing extracted yet.
There is visual corruption in the sea water with DXVK on Sapienza map (you can untick all other episodes in the Steam DLC options before downloading):
https://abload.de/img/screenshot_20180724_1a6ek0.png
Software information
Steam version of Hitman (2016) 1.14.2
maximum quality, 1440p
System information
Apitrace file(s)
Somehow apitrace doesn't save anything, despite of recording a lot on the console. Can try again, but need further guidance. I did
wine apitrace.exe trace -a dxgi "/work/.wine/drive_c/Program Files (x86)/Steam/Steam.exe -applaunch 236870"
Log files
d3d11.log: https://pastebin.com/E7V10NJW
dxgi.log: https://pastebin.com/3F3i27QC