protonscr

Overwatch 2 throws a SIGABRT during shader preload unless d3d11.useDxbcSpirv=false is specified.

dxvkclosed d3d11
doitsujin/dxvk#5210 · opened 2025-09-16 by FuzzyQuils · updated 2025-09-16 · 0 comments · github
FFuzzyQuils 2025-09-16 github

Software information

Overwatch 2

System information

  • GPU: NVIDIA RTX 3060 Ti
  • Driver: 580.82.09
  • Wine version: Proton Experimental Bleeding-Edge 10
  • DXVK version: git

Log files

Notable line in a proton log shortly before the game aborts: err:msvcrt:_wassert (L"getOp(newDef)",L"../src-dxvk/subprojects/dxbc-spirv/ir/ir_builder.cpp",138)

Proton versions