protonscr

Freezing forcing to quit the game with Borderlands 2

dxvkopen d3d9
doitsujin/dxvk#5222 · opened 2025-09-23 by CaptainKashup · updated 2025-10-14 · 7 comments · github
CCaptainKashup 2025-09-23 github

For some reason, even though it was working perfectly fine for weeks, Borderlands 2 has begun to have hard freeze where I'm forced to ALT-F4 because the game just won't work anymore.
I have no idea what changed these past few days but it's been constant.
Here's the latest log :

info: Game: Borderlands2.exe
info: DXVK: v2.7.1
info: Build: x86 gcc 15.1.0
info: Found config file: dxvk.conf
info: Found built-in config:
info: d3d9.floatEmulation = Strict
info: d3d9.supportDFFormats = False
info: d3d9.lenientClear = True
info: Effective configuration:
info: d3d9.lenientClear = True
info: d3d9.supportDFFormats = False
info: d3d9.floatEmulation = strict
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x548d1760
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 4090 (NVIDIA 581.29.0)
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
info: Game: Borderlands2.exe
info: DXVK: v2.7.1
info: Build: x86 gcc 15.1.0
info: Found config file: dxvk.conf
info: Found built-in config:
info: d3d9.floatEmulation = Strict
info: d3d9.supportDFFormats = False
info: d3d9.lenientClear = True
info: Effective configuration:
info: d3d9.lenientClear = True
info: d3d9.supportDFFormats = False
info: d3d9.floatEmulation = strict
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x548d1760
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 4090 (NVIDIA 581.29.0)
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
info: Creating device:
info: NVIDIA GeForce RTX 4090:
info: Driver : NVIDIA 581.29.0
info: Queues:
info: Graphics : (0, 0)
info: Transfer : (1, 0)
info: Sparse : (0, 0)
info: Memory:
info: Heap 0: 23.57 GiB (DEVICE_LOCAL)
info: Budget: 22.82 GiB
info: Type 1: DEVICE_LOCAL
info: Heap 1: 15.95 GiB
info: Budget: 15.20 GiB
info: Type 0: (None)
info: Type 2: HOST_VISIBLE | HOST_COHERENT
info: Type 3: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info: Heap 2: 214 MiB (DEVICE_LOCAL)
info: Budget: 212 MiB
info: Type 4: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info: Enabled extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_depth_bias_control
info: VK_EXT_descriptor_buffer
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_full_screen_exclusive
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_hdr_metadata
info: VK_EXT_line_rasterization
info: VK_EXT_memory_priority
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_pageable_device_local_memory
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_load_store_op_none
info: VK_KHR_maintenance5
info: VK_KHR_maintenance6
info: VK_KHR_maintenance7
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_KHR_win32_keyed_mutex
info: VK_NV_raw_access_chains
info: Enabled features:
info: depthBiasClamp : 1
info: depthBounds : 1
info: depthClamp : 1
info: drawIndirectFirstInstance : 1
info: dualSrcBlend : 1
info: fillModeNonSolid : 1
info: fragmentStoresAndAtomics : 1
info: fullDrawIndexUint32 : 1
info: geometryShader : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: multiViewport : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: robustBufferAccess : 1
info: sampleRateShading : 1
info: samplerAnisotropy : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderImageGatherExtended : 1
info: shaderInt16 : 1
info: shaderInt64 : 1
info: shaderSampledImageArrayDynamicIndexing : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: tessellationShader : 1
info: textureCompressionBC : 1
info: variableMultisampleRate : 1
info: vertexPipelineStoresAndAtomics : 1
info: wideLines : 1
info: shaderDrawParameters : 1
info: storagePushConstant16 : 1
info: bufferDeviceAddress : 1
info: descriptorIndexing : 1
info: descriptorBindingSampledImageUpdateAfterBind : 1
info: descriptorBindingUpdateUnusedWhilePending : 1
info: descriptorBindingPartiallyBound : 1
info: drawIndirectCount : 1
info: hostQueryReset : 1
info: runtimeDescriptorArray : 1
info: samplerFilterMinmax : 1
info: samplerMirrorClampToEdge : 1
info: shaderInt8 : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: timelineSemaphore : 1
info: uniformBufferStandardLayout : 1
info: vulkanMemoryModel : 1
info: dynamicRendering : 1
info: maintenance4 : 1
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 1
info: synchronization2 : 1
info: VK_EXT_attachment_feedback_loop_layout:
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization:
info: extConservativeRasterization : 1
info: VK_EXT_custom_border_color:
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable:
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control:
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_descriptor_buffer:
info: descriptorBuffer : 1
info: VK_EXT_extended_dynamic_state3:
info: extendedDynamicState3AlphaToCoverageEnable : 1
info: extendedDynamicState3DepthClipEnable : 1
info: extendedDynamicState3RasterizationSamples : 1
info: extendedDynamicState3SampleMask : 1
info: extendedDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock:
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive:
info: extFullScreenExclusive : 1
info: VK_EXT_graphics_pipeline_library:
info: graphicsPipelineLibrary : 1
info: VK_EXT_hdr_metadata:
info: extHdrMetadata : 1
info: VK_EXT_line_rasterization:
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget:
info: extMemoryBudget : 1
info: VK_EXT_memory_priority:
info: memoryPriority : 1
info: VK_EXT_multi_draw:
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map:
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory:
info: pageableDeviceLocalMemory : 1
info: VK_EXT_robustness2:
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier:
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export:
info: extShaderStencilExport : 0
info: VK_EXT_swapchain_colorspace:
info: extSwapchainColorSpace : 0
info: VK_EXT_swapchain_maintenance1:
info: swapchainMaintenance1 : 1
info: VK_EXT_transform_feedback:
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor:
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32:
info: khrExternalMemoryWin32 : 1
info: VK_KHR_external_semaphore_win32:
info: khrExternalSemaphoreWin32 : 1
info: VK_KHR_load_store_op_none:
info: khrLoadStoreOpNone : 1
info: VK_KHR_maintenance5:
info: maintenance5 : 1
info: VK_KHR_maintenance6:
info: maintenance6 : 1
info: VK_KHR_maintenance7:
info: maintenance7 : 1
info: VK_KHR_pipeline_library:
info: khrPipelineLibrary : 1
info: VK_KHR_present_id:
info: presentId : 1
info: VK_KHR_present_wait:
info: presentWait : 1
info: VK_KHR_swapchain:
info: khrSwapchain : 1
info: VK_KHR_swapchain_mutable_format:
info: khrSwapchainMutableFormat : 1
info: VK_KHR_win32_keyed_mutex:
info: khrWin32KeyedMutex : 1
info: VK_NV_descriptor_pool_overallocation:
info: descriptorPoolOverallocation : 0
info: VK_NV_low_latency2:
info: nvLowLatency2 : 0
info: VK_NV_raw_access_chains:
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import:
info: nvxBinaryImport : 0
info: VK_NVX_image_view_handle:
info: nvxImageViewHandle : 0
info: Descriptor sizes (set alignment: 64)
info: Sampler : 4
info: Uniform buffer : 8
info: Storage buffer : 16
info: Uniform texel buffer : 16
info: Storage texel buffer : 16
info: Sampled image : 4
info: Storage image : 4
info: Memory type mask for sparse resources: 0x2
info: Memory type mask for buffer resources: 0x1f, usage: 0x219ff
info: Creating sampler descriptor heap (8 kB)
info: DXVK: Graphics pipeline libraries supported
info: Creating resource descriptor heap (4096 kB)
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 3840
info: - Height: 2160
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: - Swap effect: 3
info: DXVK: Using 16 compiler threads
info: D3D9DeviceEx::SetRenderState: MinimalNVIDIADriverShaderOptimization is unsupported
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_FIFO_KHR (dynamic: yes)
info: Buffer size: 3840x2160
info: Image count: 3
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST

KK0bin maintainer 2025-09-23 github

GPU?
Driver?
DXVK Version?
Wine version?

CCaptainKashup 2025-09-23 github

4090Ti
Drivers 581.29
DVK 2.7.1
I'm on Windows

BBlisto91 2025-09-25 github

Tried to test the game a bit on both Linux and Windows with my RTX 4080, but i haven't experienced any issue yet.
Does it make a difference if you try current master? You can download a build here https://github.com/doitsujin/dxvk/actions/runs/17993501449

CCaptainKashup 2025-09-25 github

Sadly didn't help :(

BBlisto91 2025-09-26 github

Does it happen in any specific location?

Ddanilw 2025-10-14 github

I saw many similar reports on reddit - borderlands2 crashing in Linux

but in every case - Intel 13/14 CPU used

it may be Intel instability issue

and author here not mentioned their CPU

KK0bin maintainer 2025-10-14 github

The log ends with VK_ERROR_DEVICE_LOST. This makes it either a DXVK or GPU driver issue. It's very unlikely that this in turn is caused by a CPU problem.

DLLs