protonscr

Strike Fighters 2 infinite loading

dxvkopen needs apitracewindows
doitsujin/dxvk#5230 · opened 2025-09-27 by LesbianSpectre · updated 2025-10-02 · 6 comments · github
LLesbianSpectre 2025-09-27 github

So, I'm trying to wrap Strike Fighters 2 [DX10] to Vulkan for ReShade purposes, but it's stuck on the game's initial loading screen and will not move past it.

  • GPU: RTX 3050 laptop
  • Driver: 576.62
  • DXVK version: 2.7.1

info: Game: StrikeFighters2 NF5.exe
info: DXVK: v2.7.1
info: Build: x86 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x7c1e1760
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: CreateDXGIFactory2: Ignoring flags

BBlisto91 2025-09-27 github

Hi there. Please try to make a apitrace of the game.
Are you using all 3 dll's needed for d3d10?

LLesbianSpectre 2025-09-28 github

Hi there. Please try to make a apitrace of the game. Are you using all 3 dll's needed for d3d10?

Yes, I have all the .dll files that the readme says I should have.

LLesbianSpectre 2025-09-28 github
BBlisto91 2025-09-30 github

Sadly the trace file is empty

LLesbianSpectre 2025-10-02 github

Sadly the trace file is empty

How do I fix that?

BBlisto91 2025-10-02 github

You can making a trace again and see if it works the second time. A working trace is usually not below double or triple digit MB

DLLs