protonscr

Celeste the bloom effect of Madeline looks more dirty than normal version (opengl / under windows)

dxvkclosed
doitsujin/dxvk#5263 · opened 2025-10-10 by nexplorer-3e · updated 2025-10-11 · 2 comments · github
Nnexplorer-3e 2025-10-10 github

the broken bloom can be seen from this star wall, looks like many glittering lights.

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this bloom is more natural, at least it looks like bloom.

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Another thing is the dash shadow looks like a fluffy object.

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this is correct one, under Proton w/ the game is XNA variant which use opengl as backend under windows

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Software information

Celeste 1.4.0.0 FNA from itch.io

System information

  • GPU: Intel(R) Iris(R) Xe Graphics (RPL-P)
  • Driver: (Intel open-source Mesa driver 25.1.9)
  • Wine version: Proton: 1759761523 experimental-10.0-20251006
  • DXVK version: v2.7.1-165-g8bd72bb2be83d29
    (all copied from the proton log)

Apitrace file(s)

  • Put a link here

Celeste.trace.gz

Log files

Please attach Proton or Wine logs as a text file:

steam-13514467643209285632.log

Nnexplorer-3e 2025-10-10 github

this problem also occurs on adreno devices no matter 7xx or 6xx, while the log from emulator (GameFusion) is not very easy to extract


https://youtu.be/qXMiY-sbfP0
my friend record a video for demostration

BBlisto91 2025-10-10 github

I think according to your log the game seems to be using native Vulkan and not dxvk. That is also what the Steam Proton version launches for me by default. You can try to force d3d11 mode by launching with FNA3D_FORCE_DRIVER=d3d11 or if you want to try OpenGL FNA3D_FORCE_DRIVER=opengl

Nothing extracted yet.