protonscr

Metro 2033 Redux looks different with wine d3d and DXVK

dxvkclosed
doitsujin/dxvk#5273 · opened 2025-10-16 by elenril · updated 2025-10-17 · 2 comments · github
Eelenril 2025-10-16 github

While trying to investigate object flickering issues in Metro 2033 Redux, I noticed that the lighting looks substantially different using Wine's d3d:

Image

versus DXVK:
Image

All other settings should be unchanged between pictures. To my amateur eye it seems like DXVK is skipping some step that it should be doing.

System information

  • GPU: AMD Radeon RX 6950 XT
  • Driver: radv 25.2.4, kernel 6.16.7+deb14-amd64
  • Wine version: 10.0 (Debian testing)
  • DXVK version: 2.7 (Debian testing)

Apitrace file(s)

http://files.khirnov.net/metro2033.trace.xz

Log files

metro2033.txt

Ddoitsujin maintainer 2025-10-16 github

Needs proof that wined3d actually matches windows here and that DXVK is actually incorrect, rather than the other way around.

DXVK doesn't just "skip steps" because it feels like it or as part of some grand conspiracy or anything.

Eelenril 2025-10-17 github

Huh, seems these washed out colors are what it actually looks like on Windows. Sorry for the noise then.

Nothing extracted yet.