Needs proof that wined3d actually matches windows here and that DXVK is actually incorrect, rather than the other way around.
DXVK doesn't just "skip steps" because it feels like it or as part of some grand conspiracy or anything.
Huh, seems these washed out colors are what it actually looks like on Windows. Sorry for the noise then.
Nothing extracted yet.
While trying to investigate object flickering issues in Metro 2033 Redux, I noticed that the lighting looks substantially different using Wine's d3d:
versus DXVK:

All other settings should be unchanged between pictures. To my amateur eye it seems like DXVK is skipping some step that it should be doing.
System information
Apitrace file(s)
http://files.khirnov.net/metro2033.trace.xz
Log files
metro2033.txt