You forgot the logs, the apitrace and a general description of the problem beyond the 4 words you wrote.
Log should usually appear next to the exe or base game folder. Remember that you need to use both d3d8.dll and d3d9.dll for dx8 games
Looks all good here.
P.S.: I am even using the GOG version as well, but I'm on Linux/Wine, not on Windows.
@Mitradis Give latest master a try. You can download a build here https://github.com/doitsujin/dxvk/actions/runs/18622648755
I think that the DXVK uses mechanisms that violate what the game requires even on a regular disk.
DXVK implements the D3D API and does not really care where the game is located or what compatibility flags are set and so on. If whatever you are using is preventing access to certain memory areas, then yes, the game might crash or hang. I am not having any problems with it, as I've mentioned, so it's most likely something specific to your setup. We can't fix any issues that aren't related to rendering or d3d.
works for me on windows. same gpu. needed to launch the game with "-windowed" command line argument.
edit: i had grabbed and pasted 2.7 binaries by mistake for this. but just rechecked with 2.7.1, works as well.
edit2: to be clear. the game doesn't start as well without dxvk under windows when not using windowed mode (while it does start with the "-windowed" parameter active). so the startup behaviour so far is the same, regardless if using dxvk or not. this certainly does not point at dxvk as the culprit at all.
@Mitradis friendly ping
... and how is this a d3d8 problem again?
@Mitradis Does the game start without dxvk and not with dxvk?
That doesn't sound like there is a dxvk issue then if it behaves the same without
The wrapper must provide compatibility regardless of OS.
https://github.com/doitsujin/dxvk/wiki/Windows
P.S.: See the above post by Redundanz for a potential workaround.
del