protonscr

No transparance Texture MSAA

dxvkclosed windowsnot a bug
doitsujin/dxvk#5311 · opened 2025-11-05 by Blackpearl1 · updated 2025-11-06 · 2 comments · github
BBlackpearl1 2025-11-05 github

Please describe your issue as accurately as possible. Include screenshots or videos when relevant.

Activating MSAA ingame is not the problem but the option in the nvidia driver for AA Transparence(Supersampling) does not work and thats relly bad because it makes the picture heavy flickering and ugly(leaf, grass, flowers, meshes... everything which use transparent textures)

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

Name of the game, settings used etc. If using mods or addons, list them aswell.
World of Warcraft 1.121 client (TurtleWoW)

System information

  • GPU: RTX4070S
  • Driver: 581.80
  • Wine version: - (Windows)
  • DXVK version: 2.5.3

Apitrace file(s)

  • Put a link here
  • ??

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Please attach Proton or Wine logs as a text file:

  • When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.
  • When using regular Wine, use wine game.exe > game.log 2>&1 and attach the resulting game.log file.
  • On Windows, log files will usually appear next to the games exe or in its base folder.
BBlisto91 2025-11-05 github

It is expected that driver options likely meant for d3d games will not work when the game outputs Vulkan through dxvk.

Ddoitsujin maintainer 2025-11-06 github

Putting d3d9.forceSampleRateShading = True into a dxvk.conf next to the game exe is your friend.

As was mentioned, the Nvidia driver options do not apply to Vulkan, this is not a bug.

Launch options