Please make an apitrace.
https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
I tried getting an Apitrace file on my Framework 16 laptop, but when I tried running it without dxvk, it took way too long to even get in game to get an Apitrace.
Despite what the wiki says, usually it's no problem to record the apitrace with DXVK enabled, and it's also usually way faster.
Sorry for the delay, turns out for some reason, apitrace did not like it when I ran the game on my rx 7700s so I had to drop to my Ryzen 9 7940hs and the trace went through normally without taking an eternity now. Did a trace of one lap, but again I do not know how to consistently get the vertex explosions to trigger.
The PR above should work around the issue.
We've also updated the apitrace guide so to better explain tracing with dxvk versus wined3d
PROTON_LOG=1x1 2025-11
Game is marked as steam deck playable and it seems to work fine on deck and windows with dxvk at first, however every so often during races, there will be these random vertex explosions that will occur, sometimes they last for a few seconds, other times they go on for longer.
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Ridge Racer Unbounded
System information
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%and attach the correspondingsteam-xxxxx.logfile in your home directory.wine game.exe > game.log 2>&1and attach the resultinggame.logfile.steam-202310.log.txt