protonscr

Radeon Adrenalin 25.11.1 showing black/missing textures in-game unless frame rate limiter is enabled

dxvkopen d3d11windowsamd proprietaryprobably not our bug
doitsujin/dxvk#5332 · opened 2025-11-18 by brittyazel · updated 2025-12-16 · 11 comments · github
Bbrittyazel 2025-11-18 github

An incredibly bizarre bug has cropped up with the Adrenalin 25.11.1 drivers on Windows 11 whereby games that used to work flawlessly (Guild Wars 2) are now showing blackness and missing textures. However, there is one workaround that I have found, that if you set dxgi.maxFrameRate to some integer value, e.g. dxgi.maxFrameRate = 163, the textures will appear to work again. I'll attach screenshots to show what I'm referring to.

Also, I recognize that this is probably for AMD themselves to solve upstream, but I wanted to file this bug report anyway for the record and to just get this bug recorded should others be facing this as well. I appreciate whatever time you can give in looking at this issue and helping see what's going on.

Without frame limiter set (no other DXVK configurations):
Image
Image

Setting dxgi.maxFrameRate = 163 in dxvk.conf:
Image
Image

As you can see from these images, in the instance were no frame limit was set the textures are coming in black and/or are missing entirely. In the second image you can see all the icons are missing from the ability bar and the minimap in the bottom right is entirely absent.

I have cleared out the shader cache multiple times, and the behavior is always the same. When a fps limiter is set, the textures work, and when the fps limiter is removed, the textures break. Likewise, rolling back to the previous driver release (25.10.2) also resolves the issue without the need for the fps limiter trick.

Lastly, even when the textures are "working", it feels like shader compilation is much, much slower than it ought to be compared to the previous driver releases. Something feels off, and whereas textures would compile fairly quickly after clearing the cache, now you will see the textures taking 3-4x longer to compile and appear in the game.

The first report of this was here in the upstream Guild Wars 2 thread. Likewise, I'm unsure if this issue extends to other games, as Guild Wars 2 is the only game on Windows that I have that is using DXVK.

Software information

Guild Wars 2 (updated as of 11/17/2025).

System information

  • GPU: Radeon RX 7900 XT
  • Driver: AMD Adrenalin 25.11.1
  • Wine version: N/A
  • DXVK version: 2.7.1

Log files

Gw2-64_d3d11.log
Gw2-64_dxgi.log

Bbrittyazel 2025-11-18 github

Looking at AMD's official release notes, I see nothing that would hint to the breakage that myself and others are seeing:
https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-25-11-1.html

That being said, it appears like they did add some new Vulkan extensions that for some reason didn't get listed in the release notes:
https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-VULKAN.html

25.11.1 - November 13th, 2025
AMD Software: Adrenalin Edition 25.11.1 Release Notes

VK_KHR_surface_maintenance1
VK_KHR_swapchain_maintenance1
VK_EXT_host_image_copy
VK_KHR_maintenance9
VK_KHR_copy_memory_indirect

I'm unsure if the behavior we're seeing could be due to any of the above new Vulkan extensions, or if maybe they broke something in the process of adding those extensions, but it seemed potentially relevant.

Also, apparently these new Vulkan extensions are only for RDNA3 and newer GPUs, with RDNA 1 and RDNA 2 GPUs still getting driver releases, just without the new additions. This is interesting because my wife has an RDNA1 GPU and has zero issues with the 25.11.1 release, and my GPU is RDNA3 and I am having the issues.

BBlisto91 2025-11-18 github

Try giving latest master a go which seems to be working here. (i can reproduce the black screen with 2.7.1 though).
You can download a build here https://github.com/doitsujin/dxvk/actions/runs/19433912042

Bbrittyazel 2025-11-18 github

Yeah, testing with the latest build from MASTER doesn't seem to have the issue. So that's good news at least.

As second user on the Guild Wars 2 forum thread tried my fps limiter fix btw and it worked for them as well. So at least that fix seems to be consistent fwiw.

BBlisto91 2025-11-18 github

It looks like it might be an issue with their Vulkan shader compiler and the new one dxvk have on current master (dxbc-spirv) coincidentally makes it work again. Though we don't know the details.
If you could make a bug report to AMD then that would be great.

Bbrittyazel 2025-11-18 github

Yep, I have made a bug report to AMD through their bug report tool, but unfortunately there's zero feedback as to if anyone on their end even receives those reports.

Any idea why the frame limiter trick seems to make it work.

BBlisto91 2025-11-18 github

I do not no. Limiting fps to 143, 119 or 59 didn't help here. Maybe it is just some race condition or something.

Ddoitsujin maintainer 2025-11-21 github

Something about this screams synchronization issue so I'm not entirely sure why dxbc-spirv helps here, this is a bit weird to say the least.

Bbrittyazel 2025-11-21 github

Someone reported on the GW2 thread that for them DXVK-master didn't resolve their issue with the 25.11.1 drivers, so maybe it's not a universal fix. That same person also couldn't get the frame limiter trick to work either. I can't really explain why these things work for some of us and not others. It's very strange.

Ddoitsujin maintainer 2025-11-21 github

Does dxvk.enableMemoryDefrag = False resolve the problem?

Bbrittyazel 2025-11-21 github

I just tested using 2.7.1, and no, dxvk.enableMemoryDefrag = False doesn't fix it.

Ggtrabach 2025-12-16 github

Hi. Sorry to necropost, but I reported some errors to AMD Vulkan team, if anyone can also comment, maybe (and just maybe) we can bring awareness to AMD to fix the problem: https://github.com/GPUOpen-Drivers/AMD-Gfx-Drivers/issues/81

Nothing extracted yet.