info: Effective configuration:
info: d3d11.ignoreGraphicsBarriers = True
info: dxvk.numCompilerThreads = 16
info: dxvk.gplAsyncCache = true
info: dxvk.enableAsync = true
info: d3d9.maxAvailableMemory = 12288
info: dxgi.hideNvidiaGpu = False
info: d3d11.relaxedBarriers = True
info: dxvk.numAsyncThreads = 16
info: dxvk.allowFse = True
Please, for the love of god, stop throwing config options at things when you clearly don't know what they do. Half of these don't even exist and d3d11.ignoreGraphicsBarriers = True can easily break things.
Anyway, probably just late shader compilation, can't really do much there.
Nothing extracted yet.
With Apitrace game crashes on start.
System information
GPU: RTX 4070
Driver: 581.42
OS: Windows 11 23H2
DXVK version: 2.7.1
DXVK Log files
NFS16_dxgi.log
NFS16_d3d11.log