Current releases of DXVK don't have a shader cache. The DXBC -> SPIR-V translation used to be fast enough that it didn't need to be cached and the SPIR-V -> Hardware ISA step gets cached by your Vulkan driver.
DXVK master now has a cache for the DXBC -> SPIR-V translation. The README tells you where cache files get stored:
By default, this will use
%LOCALAPPDATA%/dxvkin a Windows or Wine environment
You can just delete those files. Do keep in mind that the Vulkan driver will still cache the SPIR-V -> Hardware ISA compilation step which is the majority of the work actually.
Nothing extracted yet.
Hello, I would like to know how I can delete and then reset the shader cache from scratch for dxvk.