Thanks for recording a trace, but can you please upload it somewhere else (such as Mega, Google Drive, or Dropbox)? The file hoster you picked looks like a scam site, and it doesn't let me download more than half of it.
My bad, I fixed the link.
Thanks. Sadly, replaying the trace on my system causes a GPU hang, which means that I won't be able to do anything at all until the RADV/LLVM issues get fixed.
Something in the logs bothers me:
err: DxvkPhysicalBufferView: Failed to create buffer view:
Offset: 0
Range: 461373440
Format: VK_FORMAT_R32_UINT
This is the same issue as in #537, #366. It looks like the Nvidia driver bug that causes these issues is still not fixed in the stable drivers, but appears to be fixed in 396.51.02 (the current Vulkan beta).
Good call, the Windows vulkan beta (398.91) has less broken graphical output, so presumably has that fix.
Game should render fine with latest master if you use a driver that includes the buffer view fix (see https://github.com/doitsujin/dxvk/issues/278#issuecomment-418059678).
As title, graphics are broken with DXVK under native Windows, as was discussed in #535. Game doesn't work with Wine at all, likely due to the game's convoluted DRM scheme.
Software information
Assassin's Creed Origins, default settings
System information
Apitrace file(s)
Log files