Yes, DXVK isn't an ideal choice for desktop apps. I don't know why this isn't working though, given that it should really just be presenting after updating the UI.
It works normally while d3d8, d3d9 and d3d10core are set to "Native" in winecfg.
While d3d11 or dxgi are set to "Native", this issue happens; so it seems to be caused by something that is in common with those two.
Well yeah, CEF uses D3D11 to draw its UI, that's not exactly new. Doesn't explain why it's broken, though, this should really just work even with our incomplete implementation of partial presentation.
Afaik this is a bug with xwayland and how it interacts with winex11's implementation of cross process rendering
That makes sense I guess, if the last present never gets latched...
I guess one turbocursed idea for a workaround would be to switch to MAILBOX and always present twice as soon as we see partial presentation going on or something like that, but it's going to take some effort to implement and I'd need to set up a way to repro the issue in the first place.
Nothing extracted yet.
Many menus, and some other visual changes, are one step behind what should be shown.
https://github.com/user-attachments/assets/85901d86-1bb8-41a0-b3fe-bc071a60b531
Note: It sometimes seemed to work correctly for a few seconds after starting GOG Galaxy.
It works normally, while the
.dll-settings inwinecfgare set to use the built-in versions.Software information
GOG Galaxy 2.0.92.24
System information
Apitrace file(s)
The resulting files are almost empty.
Log files
GalaxyClient.exe.log