That would be quite impressive given that D3D9 currently doesn't even run any of that code at all.
You're getting a VK_ERROR_UNKNOWN from the driver after an mmap fails, so I guess you're just running out of address space.
Yeah.. You probably got me (on two different pcs no less).
I didn't think to be that low but I just noticed that every now and then, firefox decides to eat 5 extra gigabytes for a few seconds.
Nothing extracted yet.
I timidly believe (it doesn't happen every single time somehow, but it seems like the before/after comparisons are solid) that #5381 is the cause for general protection faults in mass effect during shader compilation.
System information
Log files
MassEffect_d3d9.log