protonscr

Metal Gear Solid 2 Substance PC Graphical Issue

dxvkopen windows
doitsujin/dxvk#5482 · opened 2026-01-30 by Al666v · updated 2026-01-30 · 6 comments · github
3 matching comments, n / p to jump
AAl666v 2026-01-30 github

at the starting place in the game, there's a white texture and the water is cutoff

Image

Software information

  • Metal Gear Solid 2 Substance PC
  • Mods Used:
    MGS2S V's Fix
    MGS2S 60FPS Fix
    Skybox Fix
  • Settings Used:
    RenderingSize=high
    ShadowDetail=high
    ModelQuality=high
    RenderingClearness=high
    EffectQuantity=high
    BunchOfCoolEffect=true
    MotionBlur=true
    DepthOfField=true
    AA=no

System information

  • GPU: Intel UHD Graphics (Integrated)
  • Driver: Intel® 7th-10th Gen Processor Graphics - Windows 31.0.101.2140 (Latest)
  • DXVK version: v2.6.1

Apitrace file(s)

mgs2_sse.7z

Log files

mgs2_sse_d3d9.log

WWinterSnowfall 2026-01-30 github

D3D9? This is a D3D8 game, so some of those mods must be using some black magic. Also, the game is known to be broken without extensive patching/workarounds, see https://github.com/AlpyneDreams/d8vk/issues/63#issuecomment-1387443592, as your screenshot looks terribly close to it.

As a rule of thumb, please cross check it against WineD3D and/or Windows before you conclude it's a bug with dxvk.

AAl666v 2026-01-30 github

D3D9? This is a D3D8 game, so some of those mods must be using some black magic. Also, the game is known to be broken without extensive patching/workarounds, see AlpyneDreams#63 (comment), as your screenshot looks terribly close to it.

As a rule of thumb, please cross check it against WineD3D and/or Windows before you conclude it's a bug with dxvk.

Here's the game run with D3D9 (d3d8to9 wrapper)
Image

WineD3D/OpenGL (no d3d8to9 for this one)
Image

DXVK (d3d8to9+DXVK)
Image

WWinterSnowfall 2026-01-30 github

You don't need to use d3d8to9 with dxvk any more, mind you, because we handle d3d8 now, but thanks for testing. Does look like a dxvk bug in that case.

AAl666v 2026-01-30 github

You don't need to use d3d8to9 with dxvk any more, mind you, because we handle d3d8 now, but thanks for testing. Does look like a dxvk bug in that case.

i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the game simply wouldnt run.

WWinterSnowfall 2026-01-30 github

i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the game simply wouldnt run.

That's because you have to use both the d3d8.dll AND the d3d9.dll, as specified in the readme file.

AAl666v 2026-01-30 github

i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the game simply wouldnt run.

That's because you have to use both the d3d8.dll AND the d3d9.dll, as specified in the readme file.

I forgot about it mb. Anyway here's another screenshot with only DXVK d3d8.dll and d3d9.dll as stated, for completion sake.

Image

DLLs