D3D9? This is a D3D8 game, so some of those mods must be using some black magic. Also, the game is known to be broken without extensive patching/workarounds, see https://github.com/AlpyneDreams/d8vk/issues/63#issuecomment-1387443592, as your screenshot looks terribly close to it.
As a rule of thumb, please cross check it against WineD3D and/or Windows before you conclude it's a bug with dxvk.
D3D9? This is a D3D8 game, so some of those mods must be using some black magic. Also, the game is known to be broken without extensive patching/workarounds, see AlpyneDreams#63 (comment), as your screenshot looks terribly close to it.
As a rule of thumb, please cross check it against WineD3D and/or Windows before you conclude it's a bug with dxvk.
Here's the game run with D3D9 (d3d8to9 wrapper)
WineD3D/OpenGL (no d3d8to9 for this one)
DXVK (d3d8to9+DXVK)
You don't need to use d3d8to9 with dxvk any more, mind you, because we handle d3d8 now, but thanks for testing. Does look like a dxvk bug in that case.
You don't need to use d3d8to9 with dxvk any more, mind you, because we handle d3d8 now, but thanks for testing. Does look like a dxvk bug in that case.
i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the game simply wouldnt run.
i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the game simply wouldnt run.
That's because you have to use both the d3d8.dll AND the d3d9.dll, as specified in the readme file.
i've actually tried using only d3d8.dll from DXVK version that i use and nothing else, the game simply wouldnt run.
That's because you have to use both the d3d8.dll AND the d3d9.dll, as specified in the readme file.
I forgot about it mb. Anyway here's another screenshot with only DXVK d3d8.dll and d3d9.dll as stated, for completion sake.
at the starting place in the game, there's a white texture and the water is cutoff
Software information
MGS2S V's Fix
MGS2S 60FPS Fix
Skybox Fix
RenderingSize=high
ShadowDetail=high
ModelQuality=high
RenderingClearness=high
EffectQuantity=high
BunchOfCoolEffect=true
MotionBlur=true
DepthOfField=true
AA=no
System information
Apitrace file(s)
mgs2_sse.7z
Log files
mgs2_sse_d3d9.log