protonscr

[Actions Build] Some D3D8 and older D3D9 games have strange black pixel artifacting and flickering on Intel iGPU.

dxvkclosed intel anvd3d9can't reproduceprobably not our bugd3d8
doitsujin/dxvk#5484 · opened 2026-01-30 by Jake1702 · updated 2026-01-30 · 4 comments · github
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JJake1702 2026-01-30 github

https://github.com/user-attachments/assets/15daa1eb-e4d2-4734-903a-085d93bd4f17

Software information

Here are the games I've encountered the issue with

D3D8: GTA III, GTA Vice City, Red Faction
D3D9: GTA San Andreas

I have not yet encountered it on other D3D9 games.

System information

  • GPU: Intel HD 620
  • Driver: Mesa 25.3.4-1
  • Wine version: Happens in every Proton GE (and Proton Experimental) I tested, and also Wine 11.1.
  • DXVK version: Actions: 21450693405 (Commit 4bbe487)

Apitrace file(s)

https://www.mediafire.com/file/l8ykrenp9rfcwqq/gta_sa.trace/file

Log files

steam-default.log

Additional Information

It does NOT appear to happen on the released 2.7.1. I don't know exactly when it started, but it seems that it's been happening since at least September 21, 2025, since that's when Proton GE-16 released, which is the oldest version that ships with a post-2.7.1 DXVK.

KK0bin maintainer 2026-01-30 github

Your apitrace ends immediately after loading. The character doesn't even move a single meter or leave the house.

The one second I saw in-game rendered correctly on my RTX 3090.

JJake1702 2026-01-30 github

The instructions for tracing said to close the game as soon as it starts happening. In fact, even the menus are a bit glitchy.

KK0bin maintainer 2026-01-30 github

I'm not getting any validation errors. This is most likely an Intel driver bug. You should report it over on the Mesa repo.

WWinterSnowfall 2026-01-30 github

I am not reproducing anything like this on ANV + Lunar Lake, so it's most likely an ANV bug specific to older Intel hardware.

Proton versions