protonscr

Black Artifacts on GTA:SA and The simpsons hit % run

dxvkclosed intel anvprobably not our bug
doitsujin/dxvk#5486 · opened 2026-02-02 by Yepeto404 · updated 2026-04-05 · 8 comments · github
1 matching comments, n / p to jump
YYepeto404 2026-02-02 github

Hello, I previously submitted a report, but it was closed because I was told it was a driver bug. Today I tried using the latest stable version of DXVK and the problem was resolved. I don't think is a Proton-GE issue because i override the DXVK version and the stable works fine, but the newest one don't

WITH Proton-GE 10-29 (DXVK v2.7.1-384-gc27ef1c43a93741)

https://github.com/user-attachments/assets/f24aed71-1824-4aeb-bb03-0e30ebbdabdd

WITH DXVK 2.7.1

https://github.com/user-attachments/assets/b693e9fd-90d7-4f6e-889d-c7bf148d5ce0

Software information

Grand Theft Auto San Andreas and The simpsons Hit & Run

System information

  • GPU: Intel HD 520
  • Driver: Mesa 25.3.4-arch1.1
  • Wine version: Proton-GE 10-29 & Wine 11.1
  • DXVK version: v2.7.1-384-gc27ef1c43a93741 & v2.7.1

Apitrace file(s)

Apitrace from GTA:SA With Proton-GE 10-29 that uses DXVK v2.7.1-384-gc27ef1c43a93741 : https://drive.google.com/file/d/1RupPhPSx8iuF3s19mylEUnj4sV6zPT6n/view?usp=sharing

Apitrace from GTA:SA With Wine 11.1 With DXVK v2.7.1 : https://drive.google.com/file/d/1XrofWbmgMTVE3p_SvfYkPVMMT1soFD5M/view?usp=sharing

Apitrace from The Simpsons Hit & Run With Proton-GE 10-29 that uses DXVK v2.7.1-384-gc27ef1c43a93741 : https://drive.google.com/file/d/19Bj8K1ija0jbIY1nyGQvLCgwVfw1Ws8S/view?usp=sharing

Apitrace from The Simpsons Hit & Run With DXVK v2.7.1 : https://drive.google.com/file/d/1eG4kpN_VaQNT986vyrR_vt2Y_cOx2zq9/view?usp=sharing

Log files

With DXVK 2.7.1 : TheSimpsonsDXVK.log

With DXVK v2.7.1-384-gc27ef1c43a93741 : TheSimpsonsPROTONGE.log

KK0bin maintainer 2026-02-02 github

Probably a duplicate of #5484, so most likely a driver bug.

YYepeto404 2026-02-15 github

Probably a duplicate of [#5484](https://github.com/doitsujin/dxvk/issues/5484), so most likely a driver bug.

Hi, i tried to find what commit causes this using git bisect, idk if i did it correctly. This is the last result.

4b0795359f470804a53fa3b7852e47bc9b72633d is the first bad commit
commit 4b0795359f470804a53fa3b7852e47bc9b72633d (HEAD)
Author: Robin Kertels [email protected]
Date: Thu Sep 11 00:45:40 2025 +0200

[d3d9] Enable FF ubershaders by default

:D

src/d3d9/d3d9_options.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)

Doing a dxvk.conf in the game folder with
d3d9.ffUbershaderVS = False
d3d9.ffUbershaderPS = False
Fixes the graphical issue for Grand Theft Auto San Andreas and The simpsons Hit & Run

KK0bin maintainer 2026-02-15 github

I guess Intels driver can't handle our ubershader. That's too bad, we're going to remove the non-ubershader path in the future.

Mmiwakasa 2026-03-02 github

@K0bin What will happen to us Intel igpus users?? Will we have to use older proton/dxvk versions to play those games?!

KK0bin maintainer 2026-03-02 github

Someone will have to open a Mesa issue so they can actually look into the bug...

Mmiwakasa 2026-03-02 github

@K0bin Well, that's gotta be me! Let's waste some more hours then, to the MESA project I go

Mmiwakasa 2026-03-02 github

Oh God, I love nested bug reports

Upstream links