Are we sure this isn't just the game not understanding 16:10 resolutions?
An apitrace would actually help here to see what it's querying from DXGI.
Are we sure this isn't just the game not understanding 16:10 resolutions?
I thought so too but it also happens when I set the Steam Deck to 1920x1080 (or 1280x720) in the game settings.
Probably caused by EDID patching not working properly: https://github.com/ValveSoftware/Proton/issues/9388#issuecomment-3741460579
WINEDEBUG=trace+x11drv,x1 2026-02
When starting Life is Strange Remastered on the Steam Deck, the image is weirdly squished despite being configured to the full 1280x800.
Going to the settings and changing the resolution (to 1280x720) and then back to 800p fixes it.
The problem happens both in game mode (Gamescope) and in desktop mode (KDE), so I unfortunately assume it's a DXVK WSI issue. >.<
It does not happen when I connect the Steam Deck to an external monitor. Changing the resolution in the Steam Decks per-game settings to something like 1080p doesn't help, it's still messed up when launched on the internal display.
Software information
Life is Strange Remastered
System information
Apitrace file(s)
Google Drive download
Something seems to leak the unrotated Deck display size. It doesn't seem to be DXVK though, all resolutions returned in DXGI calls are properly rotated (1280x800).
https://github.com/ValveSoftware/gamescope/issues/2019 seemingly had the same problem, except that it's a D3D12 game.
Log files
steam-1265920.log
Proton log with WINEDEBUG=trace+x11drv, made in desktop mode (KDE)
That's unrelated to DXVK but it looks a little odd.