I guess we'll just need to disable descriptor bufer on Intel's Windows driver if it's that broken.
Might be good to report it at https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT
Might be good to report it at https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT
I suspect it's actually the same cause behind this Star Citizen crash in Vulkan: https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/1301
Elite Dangerous only uses Dx11, using DVDK in Windows 11 to use Vulkan instead for better performance.
Getting a crash during menu rendering with a VK_ERROR_DEVICE_LOST error in d3d11.log and warn: DXGI: MakeWindowAssociation: Ignoring flags.
Suspected it was the same issue as https://github.com/doitsujin/dxvk/issues/5460 , adjusted enableDescriptorBuffer to False in conf and it fixed the issue.
Software information
Elite Dangerous: Odyssey 4.3.0.1
System information