protonscr

[d3d11] Elite Dangerous: Odyssey and Intel Arc B580

dxvkclosed intel windows
doitsujin/dxvk#5492 · opened 2026-02-06 by hammyhamm-bugs · updated 2026-02-07 · 3 comments · github
Hhammyhamm-bugs 2026-02-06 github

Elite Dangerous only uses Dx11, using DVDK in Windows 11 to use Vulkan instead for better performance.

Getting a crash during menu rendering with a VK_ERROR_DEVICE_LOST error in d3d11.log and warn: DXGI: MakeWindowAssociation: Ignoring flags.

Suspected it was the same issue as https://github.com/doitsujin/dxvk/issues/5460 , adjusted enableDescriptorBuffer to False in conf and it fixed the issue.

Software information

Elite Dangerous: Odyssey 4.3.0.1

System information

  • GPU: Maxsun Milestone Intel Arc B580 12G
  • Driver: 32.0.101.8331
  • OS: Windows 11 Pro 25H2
  • DXVK version: 2.7.1
Ddoitsujin maintainer 2026-02-06 github

I guess we'll just need to disable descriptor bufer on Intel's Windows driver if it's that broken.

BBlisto91 2026-02-06 github
Hhammyhamm-bugs 2026-02-06 github

Might be good to report it at https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT

I suspect it's actually the same cause behind this Star Citizen crash in Vulkan: https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/1301

Upstream links