protonscr

New Final Fantasy XV benchmark

dxvkclosed feature setd3d11
doitsujin/dxvk#54 · opened 2018-02-02 by oscarbg · updated 2018-04-14 · 2 comments · github
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Ooscarbg 2018-02-02 github

benchmark released today..
of course not works closes on loading benchmark launching 1080p lite graphics from menu..

maybe very interesting as it uses a lot of Gamework tech:
GFSDK_TurfEffects.win64.dll
GFSDK_ShadowLib_DX11.win64.dll
GFSDK_VXGI_x64.dll
NvFlowLibRelease_win64.dll
NvHairWorksDx11.win64.dll
AnselSDK64.dll
altough in principle they work on AMD GPUs so not be using any NVAPI extended D3D11 APIs..
wait.. I see amd_ags_x64.dll may be they use some AMD D3D11 extended features also..

System information

  • GPU: Vega 56
  • Driver: adrenalin 18.1.1
  • Wine version: no, native Windows
  • DXVK version: up to latest commit as date posted..

Log files

Ddoitsujin maintainer 2018-04-08 github

Please test again with e38cc4a0e0f109bc981be255f5c093c4b4689e90, which implements the last missing shader features.

Ddoitsujin maintainer 2018-04-14 github

Should work with latest mesa-git and llvm-svn.