Please test again with e38cc4a0e0f109bc981be255f5c093c4b4689e90, which implements the last missing shader features.
Should work with latest mesa-git and llvm-svn.
amd_ags_x64.dllx1 2018-02anselsdk64.dllx1 2018-02gfsdk_vxgi_x64.dllx1 2018-02nvflowlibrelease_win64.dllx1 2018-02win64.dllx1 2018-02
benchmark released today..
of course not works closes on loading benchmark launching 1080p lite graphics from menu..
maybe very interesting as it uses a lot of Gamework tech:
GFSDK_TurfEffects.win64.dll
GFSDK_ShadowLib_DX11.win64.dll
GFSDK_VXGI_x64.dll
NvFlowLibRelease_win64.dll
NvHairWorksDx11.win64.dll
AnselSDK64.dll
altough in principle they work on AMD GPUs so not be using any NVAPI extended D3D11 APIs..
wait.. I see amd_ags_x64.dll may be they use some AMD D3D11 extended features also..
System information
Log files
d3d11.log:
ffxv_d3d11.log
dxgi.log:
ffxv_dxgi.log