Nah, how annoying. Will be implemented one day though.
Does the game provide a way to disable MSAA entirely? If it does, please let me know if it works.
It's enabled even with lowest settings.
Update: I've found a blizzard post claiming that AA is disabled at lowest settings, yet ResolveSubresource is called anyway.
Can you record an apitrace of the game? So far, this is the only game I'm aware of which needs this feature.
My attempts with wine failed so far, I'll try with windows but it will take some time since it will kidnap my system for a while...
~P.S.: current mesa git freeze my system, so I'm not entirely sure whether the trace works with wine.~
d3dretrace crashes using dxvk on wine
warning: failed with 0x887a0002 (DXGI_ERROR_NOT_FOUND): The item requested was not found. For GetPrivateData calls, this means that the specified GUID had not been previously associated with the object.
error: caught an unhandled exception
That doesn't happen when running the game.
Working in b419b3dfbda5643aa80fa67af1387be2c30eef80
0x887a0002x1 2018-02
Pretty much the title. I wasn't able to get hold of a trace yet. With current version it displays a black screen.