There's a rendering glitch in Deadlock that doesn't happen with the Vulkan renderer. Start the game, hit escape to enter the main menu, select "exit game", then in the dialog box where it's supposed to say "Are you sure?" it renders something random instead. It can be subtle, like misrendering just the question mark. The text renders normally again if you hover over one of the buttons.
It worked fine with v2.7, so I bisected it to d42a863c314c0e45e8dfe520e391a1d0eddc3f62.
Software information
Deadlock, DX11 renderer. I could trigger this with 1440p and 720p, low and ultra preset.
System information
GPU: RX 9070 and Raphael
Driver: 25.0.0, 25.3.5, current Mesa main
Wine version: Proton Experimental
DXVK version: 2.7.1
Apitrace file(s)
I wasn't able to make an apitrace via Wine or native DX11 on Windows, so here's one I got via DXVK on Linux: deadlock_ui_glitch_apitrace.tar.gz
I can reproduce with the trace, but it's borderline impossible to debug because the UI is only rendered in one single frame, and I haven't been able to identify it, let alone get a capture.
There's a rendering glitch in Deadlock that doesn't happen with the Vulkan renderer. Start the game, hit escape to enter the main menu, select "exit game", then in the dialog box where it's supposed to say "Are you sure?" it renders something random instead. It can be subtle, like misrendering just the question mark. The text renders normally again if you hover over one of the buttons.
It worked fine with v2.7, so I bisected it to d42a863c314c0e45e8dfe520e391a1d0eddc3f62.
Software information
Deadlock, DX11 renderer. I could trigger this with 1440p and 720p, low and ultra preset.
System information
Apitrace file(s)
I wasn't able to make an apitrace via Wine or native DX11 on Windows, so here's one I got via DXVK on Linux: deadlock_ui_glitch_apitrace.tar.gz
Log files
steam-1422450.log