protonscr

Regression causes UI glitches in Deadlock

dxvkclosed
doitsujin/dxvk#5509 · opened 2026-02-16 by runar-work · updated 2026-02-16 · 1 comments · github
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Rrunar-work 2026-02-16 github

There's a rendering glitch in Deadlock that doesn't happen with the Vulkan renderer. Start the game, hit escape to enter the main menu, select "exit game", then in the dialog box where it's supposed to say "Are you sure?" it renders something random instead. It can be subtle, like misrendering just the question mark. The text renders normally again if you hover over one of the buttons.

It worked fine with v2.7, so I bisected it to d42a863c314c0e45e8dfe520e391a1d0eddc3f62.

Image

Software information

Deadlock, DX11 renderer. I could trigger this with 1440p and 720p, low and ultra preset.

System information

  • GPU: RX 9070 and Raphael
  • Driver: 25.0.0, 25.3.5, current Mesa main
  • Wine version: Proton Experimental
  • DXVK version: 2.7.1

Apitrace file(s)

I wasn't able to make an apitrace via Wine or native DX11 on Windows, so here's one I got via DXVK on Linux: deadlock_ui_glitch_apitrace.tar.gz

Log files

steam-1422450.log

Ddoitsujin maintainer 2026-02-16 github

I can reproduce with the trace, but it's borderline impossible to debug because the UI is only rendered in one single frame, and I haven't been able to identify it, let alone get a capture.

Proton versions