Hi there. If able then try to record a video that shows the issue.
Also attach the dxvk logs that appear next to the games exe.
https://www.youtube.com/watch?v=iCqFHvWaRPc bottom of the wall texture it's either that or completly black.
Are we certain that this isn't just a game bug? Buggy bounding volumes than then lead to objects being culled incorrectly isn't exactly unheard of in games.
Also daily reminder that "latest" is not a version number, but I guess it's just the plain 2.7.1 release.
Not been able to reproduce on Linux so far with either the 590 or 580 driver on a RTX 4080.
Same spot ingame and FOV at both 100% and 115% at 1080p
tried running without dxvk and albeit the game runs way worse and with the default API and the problem isn't there. Noticably I tried an older driver that I know is stable for a fact - 577.00 and the problem was way way worse, I don't even know if the nvidia overlay can cause stuff like this because that's the only thing that I can think of as a 3rd party influence. And yes sory about that it is the plain 2.7.1 release.
Might be worth trying a current development build (https://github.com/doitsujin/dxvk/actions/runs/22273895032) with the new shader compiler, but other than that we haven't really changed anything that would affect these games in a meaningful way.
inb4 blackwell driver bug or something.
Thank you all doitsujin suggestion with the new compiler actually fixed it thanks.
Might be worth trying a current development build (https://github.com/doitsujin/dxvk/actions/runs/22273895032) with the new shader compiler
this fixed several shadow bugs i got in my ACO setup, thanks!
Nothing extracted yet.
Not all textures mainly ledges or building corners randomly go black or dissapear completely while still in frame
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
AC odyssey - Ultra with Volumetric clouds to high with forced vsync driver side
System information