protonscr

AC Odyssey - texture pop in/out goes black or completely

dxvkclosed d3d11windows
doitsujin/dxvk#5525 · opened 2026-02-22 by lotloren · updated 2026-03-17 · 8 comments · github
Llotloren 2026-02-22 github

Not all textures mainly ledges or building corners randomly go black or dissapear completely while still in frame

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

AC odyssey - Ultra with Volumetric clouds to high with forced vsync driver side

System information

  • CPU: 7800x3d
  • GPU: 5070ti
  • Driver: 581.80
  • DXVK version: Latest
BBlisto91 2026-02-22 github

Hi there. If able then try to record a video that shows the issue.
Also attach the dxvk logs that appear next to the games exe.

Llotloren 2026-02-22 github

https://www.youtube.com/watch?v=iCqFHvWaRPc bottom of the wall texture it's either that or completly black.

ACOdyssey_dxgi.log

ACOdyssey_d3d11.log

Ddoitsujin maintainer 2026-02-22 github

Are we certain that this isn't just a game bug? Buggy bounding volumes than then lead to objects being culled incorrectly isn't exactly unheard of in games.

Also daily reminder that "latest" is not a version number, but I guess it's just the plain 2.7.1 release.

BBlisto91 2026-02-22 github

Not been able to reproduce on Linux so far with either the 590 or 580 driver on a RTX 4080.
Same spot ingame and FOV at both 100% and 115% at 1080p

Llotloren 2026-02-22 github

tried running without dxvk and albeit the game runs way worse and with the default API and the problem isn't there. Noticably I tried an older driver that I know is stable for a fact - 577.00 and the problem was way way worse, I don't even know if the nvidia overlay can cause stuff like this because that's the only thing that I can think of as a 3rd party influence. And yes sory about that it is the plain 2.7.1 release.

Ddoitsujin maintainer 2026-02-22 github

Might be worth trying a current development build (https://github.com/doitsujin/dxvk/actions/runs/22273895032) with the new shader compiler, but other than that we haven't really changed anything that would affect these games in a meaningful way.

inb4 blackwell driver bug or something.

Llotloren 2026-02-22 github

Thank you all doitsujin suggestion with the new compiler actually fixed it thanks.

Eelwooddowd 2026-03-17 github

Might be worth trying a current development build (https://github.com/doitsujin/dxvk/actions/runs/22273895032) with the new shader compiler

this fixed several shadow bugs i got in my ACO setup, thanks!

Nothing extracted yet.