Game used to work fine on my steam deck but with recent proton 10 updates, it started crashing when you get into a match, managed to narrow it down to dxvk using wined3d and testing on my framework. Just launch the game, go to training, pick anything and it should crash once the match starts immediately. Also believe the game needs a 60 fps cap cause its one of those "Run as fast as the monitor allows" kinda games
Software information
Umineko Golden Fantasia, below are the settings I used when it crashes, it does not crash with wined3d or on windows without dxvk
System information
GPU: AMD Van Gogh, RX 7700s
Driver: Mesa 24.3.4, 32.0.21025.10016
Wine version: 10.0
DXVK version: [d3d9] Replace DxsoProgramType with new enum
When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.
When using regular Wine, use wine game.exe > game.log 2>&1 and attach the resulting game.log file.
On Windows, log files will usually appear next to the games exe or in its base folder.
Game used to work fine on my steam deck but with recent proton 10 updates, it started crashing when you get into a match, managed to narrow it down to dxvk using wined3d and testing on my framework. Just launch the game, go to training, pick anything and it should crash once the match starts immediately. Also believe the game needs a 60 fps cap cause its one of those "Run as fast as the monitor allows" kinda games
Software information
Umineko Golden Fantasia, below are the settings I used when it crashes, it does not crash with wined3d or on windows without dxvk
System information
Apitrace file(s)
https://www.mediafire.com/file/eaq91ke77iv4x9q/Ougon.zip/file
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%and attach the correspondingsteam-xxxxx.logfile in your home directory.wine game.exe > game.log 2>&1and attach the resultinggame.logfile.