Hi! i've tried this game that uses a ton of CPU with wined3d on my 11 gen intel i5 on cachyos.
it seems that picks d7vk but fails.. at he end it uses wined3d.
[salva@enova claw]$ WINEDLLOVERRIDES="ddraw=n,b" mangohud wine CLAW.EXE 002c:fixme:winediag:loader_init Wine TkG (staging) 11.1 is a testing version containing experimental patches. 002c:fixme:winediag:loader_init Please don't report bugs about it on winehq.org and use https://github.com/Frogging-Family/wine-tkg-git/issues instead. 002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2). 00c0:err:hid:udev_bus_init UDEV monitor creation failed 0024:fixme:winediag:loader_init Wine TkG (staging) 11.1 is a testing version containing experimental patches. 0024:fixme:winediag:loader_init Please don't report bugs about it on winehq.org and use https://github.com/Frogging-Family/wine-tkg-git/issues instead. info: >>>>>>> LOADING D7VK >>>>>>> 00e4:err:waylanddrv:wayland_process_init Wayland compositor doesn't support optional zwlr_data_control_manager_v1 (clipboard functionality will be limited) [2026-03-14 20:58:02.826] [MANGOHUD] [info] [blacklist.cpp:83] process 'explorer.exe' is blacklisted in MangoHud 00f4:err:waylanddrv:wayland_process_init Wayland compositor doesn't support optional zwlr_data_control_manager_v1 (clipboard functionality will be limited) 00dc:err:waylanddrv:wayland_process_init Wayland compositor doesn't support optional zwlr_data_control_manager_v1 (clipboard functionality will be limited) 00dc:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION info: Game: CLAW.EXE info: D7VK: v1.5 info: Build: x86 gcc 15.2.0 info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x79478d20 info: Extension providers: info: Platform WSI info: OpenVR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: OpenXR info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: Found device: Intel(R) Iris(R) Xe Graphics (TGL GT2) (Intel open-source Mesa driver 25.3.5) info: D3D9: Hiding actual GPU, reporting: info: vendor ID: 0x1002 info: device ID: 0x73df info: device description: AMD Radeon RX 6700 XT info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: Process set as DPI aware 00dc:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x1. 00dc:fixme:ddraw:ddraw7_WaitForVerticalBlank iface 00E2B2C0, flags 0x1, event 00000000 stub! 0148:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a palette. warn: DDrawSurface::Lock: Surface is a swapchain surface ` ``
sorry. wron repo!
MANGOHUD
WINEDLLOVERRIDES="ddraw=n,b"
winevulkan.dll
Hi! i've tried this game that uses a ton of CPU with wined3d on my 11 gen intel i5 on cachyos.
it seems that picks d7vk but fails.. at he end it uses wined3d.