I mean we already default to AppData/Local, and DXVK_SHADER_CACHE_PATH can be set globally, not sure why we need another override for that.
I understand that env vars on Windows are annoying to work with, but I do want to avoid having multiple different ways to set up the same thing since it's just going to create issues with what takes precedence if both are set and makes troubleshooting harder.
DXVK_SHADER_CACHE_PATHx1 2026-03
[enhancement]
Not usre how to add the enhancement label my appologies.
Had a suggestion to add the shader cache path enviroment varable as a config option to so it could be set that way.
would be useful when using dxvk on windows.
And maybe on linux not sure since setting enviroment varables per program there is easier.