It is DXVK, when i trun it of the smoke fixes but the graphecs are gone as you can see
Please try a current development build, but without even having a wine log it's impossible to tell whether you're missing an external library that the game needs, or if you're just running into a driver bug or whatever.
The original tessellation problem with the game's smoke is most definitely fixed and it clearly renders correctly for others.
I THINK YOU DID IT!!! DO YOU HAVE ENY IDEA HOW LONG IT TOOK ME TO FIX THIS?!?!?!??!??!? THANK YOU SO MUCH DUDE!!!! it took me a while to beleive that i fixed it. i went through multiple missions to see. i will post here again if something happens. thanks again.
Nothing extracted yet.
Software information
Game: DCS World
Platform: Linux Mint via Lutris
Problem: Smoke effects render incorrectly when DXVK is enabled. If DXVK is disabled, the smoke renders correctly, but other rendering breaks (for example black aircraft and broken map rendering).
Mods/addons: Saved Games mods were disabled for testing.
System information
Apitrace file(s)
Log files
Steps to reproduce
Actual behavior
Smoke renders incorrectly with DXVK enabled.
Expected behavior
Smoke should render normally.
Additional details
Disabling DXVK fixes the smoke rendering, but then other rendering becomes broken, including black aircraft / broken map rendering.
I also found the existing issue #4327. That issue appears closed, but on my setup the problem is still present with DXVK 2.7.1.