protonscr

[D3D9] Rivatuner cant recognize GTA SAN ANDREAS untill it get "high" detection level

dxvkclosed not our bugwindows
doitsujin/dxvk#5579 · opened 2026-04-11 by zuzx77 · updated 2026-04-11 · 1 comments · github
Zzuzx77 2026-04-11 github

Please describe your issue as accurately as possible. Include screenshots or videos when relevant.

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

Name of the game, settings used etc. If using mods or addons, list them aswell.

System information

  • GPU: GTX 1660 Super
  • Driver: 591.59
  • Wine version: X
  • DXVK version: 2.7.1

Apitrace file(s)

  • Put a link here

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

I dont know what i have to do but rtss doesnt recognize SA:MP with the d3d9.dll of vulkan until i put high detection level. i try it all uninstall mods, reinstall GTA SA install other windows and nothing...

KK0bin maintainer 2026-04-11 github

We don't support Windows and we especially don't support modding tools/overlays on Windows.

There isn't really anything we can do about this anyway. I don't think it's in any way documented how their detection levels work or how to make a Vulkan application easier for it to detect.
So you need to report this to the Rivatuner developers.

DLLs