protonscr

Fixed a lot of stutter and pacing issues

dxvkclosed
doitsujin/dxvk#5614 · opened 2026-05-03 by IPowderII · updated 2026-05-03 · 1 comments · github
IIPowderII 2026-05-03 github

Apparently state cache itself can cause more severe stuttering which is now gone luckily after 2.7
By setting "max frame latency" to "16"
And "latency tolerance" to a "big number"
Plus
"Latency sleep" to "false"
And specially using dxvk "max frame rate"
To cap fps
GTA V now runs like butter
And latency is not an issue (even khr_present_wait is disabled)
I donno why in some systems latency grows real high
But for me its fine even around 20 fps
U should be giving credit to ur self for dxvk's frame limiter
Its really good
By the way "Full screen" plus "AllowFse=true"
Makes the game much more visually stable
I donno why u recommend using window borderless
Is Alt tabing so important to sacrifice pacing and latency ? (At least for me it makes a lotta difference)

By the way i also used dxvk async so that helped as well
Thanks for ur great work 🙏❤️
Without it i wouldn't have been able to play games at all

KK0bin maintainer 2026-05-03 github

Apparently state cache itself can cause more severe stuttering which is now gone luckily after 2.7

No, the state cache shouldn't really cause any stuttering.
No idea what's going on there.

Is Alt tabing so important to sacrifice pacing and latency ? (At least for me it makes a lotta difference)

Borderless windowed makes no difference on Linux (or with DXVK on Windows).

At the end of the day there doesn't seem anything to do for us with this issue.

Nothing extracted yet.