protonscr

Red textures/particles with custom map assets in StarCraft 2 on NVIDIA 595.x driver

dxvkclosed wine bug
doitsujin/dxvk#5616 · opened 2026-05-03 by dgippner1983 · updated 2026-08-20 · 5 comments · github
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Ddgippner1983 2026-05-03 github

System Information:

OS: Garuda Linux (Arch-based)
Kernel: 7.0.3-zen1-2-zen
GPU: NVIDIA RTX 5060
Driver: 595.71.05 (nvidia-open-dkms)
Proton: Proton 11
DXVK: 2.7.1 (manually installed)
Display Server: Wayland
Game: StarCraft II (via Battle.net launcher under Steam/Proton)

Description:
Custom map assets in StarCraft II render as solid red textures or red particles instead of their correct appearance. The issue affects custom maps with user-created assets (confirmed with the map "Mines & Magic"). Standard SC2 assets appear unaffected.
Steps to reproduce:

Launch StarCraft II via Proton 11 / DXVK 2.7.1
Start a custom map with custom assets (e.g. "Mines & Magic")
Observe red textures replacing transparent/alpha areas and custom model textures

What I tried:

Installed d3dcompiler_47 via protontricks → partial improvement
Deleted userCache.bin shader cache repeatedly → no change
Tested DXVK_ASYNC=1 → no change
Tested PROTON_USE_WINED3D=1 → fixes red textures but breaks keyboard input
Downgrade to driver 575.x blocked by garuda-hardware-profile-nvidia dependency (requires >= 590)

Expected behavior: Custom assets render correctly as they do on Windows and did previously on older NVIDIA drivers.
Additional context: This appears to be a regression introduced with the NVIDIA 595.x driver series. The issue matches reports from other users: https://old.reddit.com/r/wine_gaming/comments/1dgvzup/custom_assets_in_starcraft_2_are_red_on_my_nixos/

BBlisto91 2026-05-04 github

Hi there.
Please attach a Proton log and if possible make an apitrace.
Why is it needed to run the game with 2.7.1 instead of what ships with Proton?

BBlisto91 2026-05-14 github

Seems to be an issue with Wine's d3dcompiler_42, so a native version of that should fix it for you.
Optionally you may or may not need to delete games shader cache in your prefix drive_c/ProgramData/Blizzard Entertainment/StarCraft II/

Aa1530gsma-tech 2026-08-20 github

I have a very similar issue in StarCraft II on Linux.

The problem occurs in the Arcade map "Random Tower Defense", where some objects/elements appear as solid red squares/rectangles instead of rendering correctly.

System:

  • OS: Linux Mint 22.3 Cinnamon 64-bit
  • GPU: NVIDIA GeForce RTX 4070
  • NVIDIA driver: 595.84
  • Proton: Proton 9, Proton 10, and Proton 11.5
  • Game: StarCraft II
  • Map: Random Tower Defense

The red artifacts occur with Proton 9, 10, and 11.5, so this does not appear to be specific to Proton 11.5.

I have attached a screenshot showing the issue.

This seems potentially related to the custom-map rendering/texture issue described in this report. Is there any additional information or testing that would help determine whether this is a DXVK/NVIDIA driver issue?

Thank you.

Image
KK0bin maintainer 2026-08-20 github

Did you try installing Microsofts d3dcompiler_42.dll? According to Blisto that's the problem here, not DXVK.

Proton versions

Launch options

DLLs