When running Assassin's Creed Syndicate (DirectX 11) through DXVK on Intel Iris Xe, all human character models exhibit severe vertex corruption.
The issue appears as large colorful spikes or stretched triangles protruding from character bodies.
The following had no effect:
xe
i915
i915.enable_guc=0
Unknown.
The issue has been reproduced across multiple recent Linux distributions:
Older Mesa versions have not been tested.
dxvk.log
Game is being regularly tested and generally works fine on AMD and Nvidia, good chance there's some sort of driver issue here.
Nothing extracted yet.
System Information
Describe the Issue
When running Assassin's Creed Syndicate (DirectX 11) through DXVK on Intel Iris Xe, all human character models exhibit severe vertex corruption.
The issue appears as large colorful spikes or stretched triangles protruding from character bodies.
Observed Behavior
Attempted Workarounds
The following had no effect:
xeandi915kernel driversi915.enable_guc=0)Regression
Unknown.
The issue has been reproduced across multiple recent Linux distributions:
Older Mesa versions have not been tested.
Additional Notes
Attachments
dxvk.log