protonscr

Crash in game during certain events

dxvkclosed d3d11needs more info
doitsujin/dxvk#5630 · opened 2026-05-12 by Sreetx · updated 2026-06-01 · 3 comments · github
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SSreetx 2026-05-12 github

Software information

Game: Genshin Impact with AGL

System information

  • GPU: UHD Graphics 620
  • Driver: Mesa 26
  • Wine version: Spritz-Wine-CachyOS 10.0-10
  • DXVK version: dxvk-glpasync-v2.7-1

This is my environment

DXVK_GPL_ASYNC=1 ANV_GPL_ASYNC=1 DXVK_STATE_CACHE=1 DXVK_STATE_CACHE_PATH="/home/programmer/.Genshin Shader Cache" PROTON_NTSYNC=1 WINE_NTSYNC=1 MESA_SHADER_CACHE_DIR="/home/programmer/.Genshin Shader Cache" MESA_GLSL_CACHE_DISABLE=false MESA_SHADER_CACHE_MAX_SIZE=10G MESA_SHADER_CACHE_DISABLE=false WINE_HUGEPAGES=1 %command%

Log files

The log is normal. The problem is that when this scene appears, the game immediately crashes.

Image Image
BBlisto91 2026-05-12 github

Hi there.
Please test with regular dxvk as we don't support these forks on this repo.
Also post the log even if it appears uninteresting.

That said. There is a non insignificant chance that this could be a driver issue.

Ddoitsujin maintainer 2026-05-12 github

That, but also: If I had to parse that mess of random environment variables that either won't do anything in the best case or cause unnecessary trouble, I'd crash too. Same goes for random dxvk configs that may or may not be present here.

But yeah, "old" (as in, pre-Xe) Intel isn't really the most stable platform ever. Please try a current build, 2.7.1 is quite old but we haven't really had a great opportunity to do a new release yet.

SSreetx 2026-06-01 github

Ok, it's working with original dxvk