Hi there.
Please test with regular dxvk as we don't support these forks on this repo.
Also post the log even if it appears uninteresting.
That said. There is a non insignificant chance that this could be a driver issue.
That, but also: If I had to parse that mess of random environment variables that either won't do anything in the best case or cause unnecessary trouble, I'd crash too. Same goes for random dxvk configs that may or may not be present here.
But yeah, "old" (as in, pre-Xe) Intel isn't really the most stable platform ever. Please try a current build, 2.7.1 is quite old but we haven't really had a great opportunity to do a new release yet.
Ok, it's working with original dxvk
DXVK_GPL_ASYNC=1x1 2026-05DXVK_STATE_CACHE=1x1 2026-05DXVK_STATE_CACHE_PATH="/home/programmer/.Genshin Shader Cache"x1 2026-05MESA_GLSL_CACHE_DISABLE=falsex1 2026-05MESA_SHADER_CACHE_DIR="/home/programmer/.Genshin Shader Cache"x1 2026-05MESA_SHADER_CACHE_DISABLE=falsex1 2026-05MESA_SHADER_CACHE_MAX_SIZE=10Gx1 2026-05PROTON_NTSYNC=1x1 2026-05WINE_HUGEPAGES=1x1 2026-05WINE_NTSYNC=1x1 2026-05
Software information
Game: Genshin Impact with AGL
System information
This is my environment
DXVK_GPL_ASYNC=1 ANV_GPL_ASYNC=1 DXVK_STATE_CACHE=1 DXVK_STATE_CACHE_PATH="/home/programmer/.Genshin Shader Cache" PROTON_NTSYNC=1 WINE_NTSYNC=1 MESA_SHADER_CACHE_DIR="/home/programmer/.Genshin Shader Cache" MESA_GLSL_CACHE_DISABLE=false MESA_SHADER_CACHE_MAX_SIZE=10G MESA_SHADER_CACHE_DISABLE=false WINE_HUGEPAGES=1 %command%
Log files
The log is normal. The problem is that when this scene appears, the game immediately crashes.