With the new shader compiler, Far Cry 1 appears to run significantly slower (94 vs ~500 fps) in GPU-bound situations when 8x MSAA is enabled. When I deactivate the new shader compiler with DXVK_CONFIG="d3d9.useDxbcSpirv = false", performance is back to where it used to be. GPU power usage also appears to be higher when the new compiler is disabled.
Screenshot comparison
New compiler:
Old compiler:
Software information
Far Cry 1 with max settings and 8x MSAA enabled. The only mod I have installed is the widescreen fix.
With the new shader compiler, Far Cry 1 appears to run significantly slower (94 vs ~500 fps) in GPU-bound situations when 8x MSAA is enabled. When I deactivate the new shader compiler with
DXVK_CONFIG="d3d9.useDxbcSpirv = false", performance is back to where it used to be. GPU power usage also appears to be higher when the new compiler is disabled.Screenshot comparison
New compiler:

Old compiler:

Software information
Far Cry 1 with max settings and 8x MSAA enabled. The only mod I have installed is the widescreen fix.
System information
Apitrace file(s)
Log files