warn: D3D11InternalCreateDevice: Adapter is not a DXVK adapter
Game somehow ends up loading the system32 DXGI in addition to ours. This is a somewhat common Windows issue though and cannot be fixed on our end.
Can I do anything on my end to fix this?
Unfortunately, no. The game explicitly (re-)loads dxgi.dll from System32 rather than from the application directory at some point, and you cannot replace system32 DXGI without basically bricking your Windows install.
dxgi.dllx1 2026-06
Game: Ride 2
Engine: D3D11
Modifications: None
The game stutters on my pc wayy too much so i tried dxvk. Alas, it refuses to launch. The game launcher opens and i click on play the launcher disappears and so does the process of the game there is no trace of it in task manager.
Also, the game has two launchers one x32 and one x64 i use x64.
System information
Apitrace file(s)
Can't use apitrace game fails to launch and shows error "Failed to initialize Direct X". Without api trace, original
issue can be replicated.
Log files
Ride2X64_d3d11.log
Ride2X64_dxgi.log