Hi there and thank you for the report. Please attach a dxvk log and try to make an apitrace if possible.
Appears to work just fine here on Nvidia.
Here's a trace: https://drive.proton.me/urls/D4Y93K7YB8#eUzyNdlnaGIR
@AvramAveron Are you using any modifications on top of the standard game?
based on the apitrace it works fine on RADV too:
Can you test if DXVK_CONFIG="d3d9.hideAmdGpu=True" makes a difference?
Yes i use modifications:
DSOAL https://github.com/kcat/dsoal
Splinter Cell Pandora Tomorrow Widescreen Fix https://github.com/ThirteenAG/WidescreenFixesPack/releases?q=pandora&expanded=true
I installed the game without modification, and it worked. Sorry.
One thing you could try with mods is setting DXVK_CONFIG="d3d8.scaleDref=0". Apparently the retail version of this game is a bit speshul and the Steam version uses a different build that fixed some issues.
We may have also split the handling of the Steam and retail versions after 2.7.1, I don't recall exactly. The retail match rule now expects: \offline\system\SplinterCell2.exe, so @AvramAveron I hope that's where your executable is as well, otherwise our profile simply won't apply. If the mod you're using changes any of that, you'll have to account for it.
That's the problem. \offline\system\SplinterCell2.exe. Was \system\SplinterCell2.exe. I did it like that, and I don't know why. Thanks for the information and again sorry for the inconvenience.
DXVK_CONFIG="d3d8.scaleDref=0"x1 2026-06DXVK_CONFIG="d3d9.hideAmdGpu=True"x1 2026-06
There are no shadows and lights with version 3.0.
Software information
Splinter Cell Pandora Tomorrow retail version
System information
Apitrace file(s)
Log files