Probably a driver bug. Please try this build (once CI is done compiling) and see if it works around it, otherwise try dxvk.enableDescriptorBuffer=True. If neither of those things help, you'll have to stick to older DXVK versions until the Intel windows driver supports descriptor heap.
Worked around this by disabling GPL now. I can't test Intel Windows myself, but there are some reasonably strong indications that resetting descriptor pools just doesn't work the way it should on this driver.
Nothing extracted yet.
While rendering is possible to some extent with several software programs, the rendering always stops.
Setting
dxvk.enableGraphicsPipelineLibrary = Falsewill prevent this issue from occurring.
The {}_d3d11.log file contains the following description:
err: Exception on CS thread!err: Failed to allocate descriptor set: VK_ERROR_OUT_OF_POOL_MEMORY_KHRSoftware information
Windows
Assassin's Creed Origins
WATCH_DOGS2
GRANBLUE FANTASY: Relink - Endless Ragnarok Demo
Metro 2033 Redux
and other
System information