protonscr

windows, DXVK 3.0, rendering stop

dxvkclosed windowsintel windows
doitsujin/dxvk#5742 · opened 2026-06-28 by m1yur1 · updated 2026-06-28 · 2 comments · github
Mm1yur1 2026-06-28 github

While rendering is possible to some extent with several software programs, the rendering always stops.
Setting
dxvk.enableGraphicsPipelineLibrary = False
will prevent this issue from occurring.

The {}_d3d11.log file contains the following description:

err: Exception on CS thread!
err: Failed to allocate descriptor set: VK_ERROR_OUT_OF_POOL_MEMORY_KHR

Software information

Windows

Assassin's Creed Origins
WATCH_DOGS2
GRANBLUE FANTASY: Relink - Endless Ragnarok Demo
Metro 2033 Redux
and other

System information

  • GPU: Intel Arc B570
  • Driver: 32.0.101.8826 Non-WHQL
  • DXVK version: 3.0
Ddoitsujin maintainer 2026-06-28 github

Probably a driver bug. Please try this build (once CI is done compiling) and see if it works around it, otherwise try dxvk.enableDescriptorBuffer=True. If neither of those things help, you'll have to stick to older DXVK versions until the Intel windows driver supports descriptor heap.

Ddoitsujin maintainer 2026-06-28 github

Worked around this by disabling GPL now. I can't test Intel Windows myself, but there are some reasonably strong indications that resetting descriptor pools just doesn't work the way it should on this driver.

Nothing extracted yet.