protonscr

Bioshock Infinite

dxvkclosed windowsamd proprietary
doitsujin/dxvk#5747 · opened 2026-06-28 by RainSHEPARD · updated 2026-06-29 · 6 comments · github
RRainSHEPARD 2026-06-28 github

Win10, rx6700xt, r7 5800x

DX11 Bioshock - 198 FPS
DXVK 2.6.2 - 167 FPS
DXVK 3.0 - 95 FPS

Why?

Mmbriar 2026-06-28 github
RDNA1/2 on Windows

While this release will generally work, AMD's Windows driver for these GPUs no longer receives feature updates, can only use the slow legacy binding model, and suffers from severe performance issues that are not seen on any other driver. Affected users should stick to DXVK 2.x or consider moving to Linux.

From the release notes of 3.0. Seems like it performs just fine with native dx11, so just stick to that.

RRainSHEPARD 2026-06-28 github

Well, that's what I'll do. I'm just testing, in case the FPS improves somewhere. For example, in Borderlands 2, DXVK really saved me.

DDigger1955 2026-06-28 github

Greetings, @RainSHEPARD

Would you care to check DXVK-GPLALL? Specifically latest, DXVK-GPLALL-2.6.7-1.

I would appreciate information about its performance.

Ddoitsujin maintainer 2026-06-28 github

Why?

Don't know about this particular case, but generally it has been a mixture of bad shader compiler and driver disabling DCC on everything for no reason. Can't really do much here, these are primarily driver issues.

RRainSHEPARD 2026-06-29 github

Привет,@RainSHEPARD

Не могли бы вы проверить DXVK-GPLALL ? В частности, последнюю версию, DXVK-GPLALL-2.6.7-1 .

Я был бы признателен за информацию о его производительности.

162-164 fps

DDigger1955 2026-06-29 github

@RainSHEPARD

Thank you for your time.

Nothing extracted yet.