Hi there and thank you for the report. Could i get you to give current mater a try? https://github.com/doitsujin/dxvk/actions/runs/28380781131
Of course and thank you for the reply. Unfortunately, the issue still exists in the current master.
The trace is somehow slightly corrupt, but I can reproduce the problem regardless. Got an idea what's going on here at least.
Please test with https://github.com/doitsujin/dxvk/pull/5755.
It's working as expected now, great job! Thank you very much for taking the time to fix this.
Hello, I attempted to use the new 3.0 release of DXVK with Splinter Cell Chaos Theory and encountered a game breaking visual error. I am unsure if there are more visual bugs, this issue shows itself greatly enough where I don't think other bugs could be noticed at all.
Please note that for these videos the colors appear "weird" and different most likely due to auto-HDR, these are not the issue of DXVK but rather my recording process.
Shader Model 3.0 (bugged): https://www.youtube.com/watch?v=wb-3hpnxK90
Shader Model 1.1: https://www.youtube.com/watch?v=uh97ruCnxOw
Software information
This is a 32-bit application that uses DirectX 9. This game lets you select between two different shader models, 1.1 and 3.0. Both work as expected in DXVK 2.7.3. This is played at 2560x1440 with ThirteenAG's widescreen fix. Recent versions of their widescreen fix no longer use the d3d9 shim, enabling the possibility of DXVK. DXVK can be necessary as it fixes some issues people have with thermal vision and Shader Model 3.0.
System information
Apitrace file(s)
splintercell3.trace (3.82GB)
This is exactly what I did during the apitrace: https://www.youtube.com/watch?v=7YNS0Os0Yv0
Log files
splintercell3_d3d9.log