protonscr

Mount & Blade II: Bannerlord hangs while launch this game with DXVK 3.0.1 (DXVK v2.3 is fine)

dxvkclosed d3d11can't reproducewindows
doitsujin/dxvk#5789 · opened 2026-07-11 by stanlu1013 · updated 2026-07-31 · 6 comments · github
Sstanlu1013 2026-07-11 github

Software information

Mount & Blade II: Bannerlord

System information

  • GPU: RTX 5080
  • Driver: Gefroce Game Ready 610.74
  • Windows 11
  • DXVK version: Version 3.0.1

Log files

Hello, this game is hang when i use DXVK 3.0.1
Bannerlord.Native_d3d11.log
Bannerlord.Native_dxgi.log

However this game don't have issue with the old version (DXVK 2.3)
Vulkan for Bannerlord
https://www.nexusmods.com/mountandblade2bannerlord/mods/5196

DXVK: v2.3-26-g5e06cf95737ccf8
DXVK v2.3-Bannerlord.Native_d3d11.log
DXVK v2.3-Bannerlord.Native_dxgi.log

Thank you.

Ddoitsujin maintainer 2026-07-11 github

What exacty does "hang" mean here? Not seeing any DEVICE_LOST errors or anything in the log, does it just freeze?

Ddoitsujin maintainer 2026-07-11 github

Game works fine here on Proton.

Sstanlu1013 2026-07-12 github

What exacty does "hang" mean here? Not seeing any DEVICE_LOST errors or anything in the log, does it just freeze?

Yes, sorry for my words, it freeze at startup when use DXVK 3.0.1.
(DXVK 2.7.1 too)

Image
DDigger1955 2026-07-29 github

Greetings, @stanlu1013

I am DXVK-GPLALL developer. Please, can you check DXVK-GPLALL 2.6.8-2? I am interested in your feedback.

Sstanlu1013 2026-07-31 github

Greetings, @stanlu1013

I am DXVK-GPLALL developer. Please, can you check DXVK-GPLALL 2.6.8-2? I am interested in your feedback.

@Digger1955

Thanks, it's worked (DXVK-GPLALL 2.6.8-2), and im test DXVK 3.0.2, it's work too.

DDigger1955 2026-07-31 github

@stanlu1013

Thanks for the report.

Nothing extracted yet.