protonscr

Mirror's Edge character meshes are transparent

dxvkclosed d3d9
doitsujin/dxvk#5795 · opened 2026-07-15 by swamp-fish · updated 2026-07-15 · 3 comments · github
Sswamp-fish 2026-07-15 github

Transparent character models in the screenshots below. No such bugs with PROTON_USE_WINED3D=1
Also MANGOHUD=1 doesn't work, maybe this will help.

Image Image

Software information

Mirror's Edge, every setting is on maximum

System information

  • GPU: Radeon RX 9070XT
  • Driver: amdgpu
  • Wine version: Proton GE 10.34
  • DXVK version: v2.7.1-509-g1676dcaf

Apitrace file(s)

Apitrace files

steam-17410.log

Ddoitsujin maintainer 2026-07-15 github

This is probably already fixed? Please don't report issues with development builds from four fucking months ago without at least testing the latest release or current master...

Sswamp-fish 2026-07-15 github

You're right, sorry. Also i've noticed that there're microstutters in this game with both 2.7.1 and 3.0.1 however wined3d has no such issues.

Ddoitsujin maintainer 2026-07-15 github

well "microstutters" can mean literally anything and isn't actionable. The game doesn't really do anything that's problematic on our end though.

Anyway I assume the rendering bug is resolved.

Launch options