From the log:
err: DxvkMemoryAllocator: Memory allocation failed
err: Size: 22369792
err: Alignment: 256
err: Mem types: 0,2,3,5,7,8,9,10
[...]
err: Heap Size (MiB) Allocated Used Reserved Budget
err: 0: 15838 14624 13300 13231 14658
err: 1: 8176 8019 7168 8102 8176
I don't know why this game requires so much VRAM, but a combined 24GB clearly doesn't cut it, you'll probably want to try increasing the amdgpu GTT size (e.g. via kernel options: amdgpu.gttsize=24576 to allow up to 24GB of system memory to be used)
Please describe your issue as accurately as possible. Include screenshots or videos when relevant.
DCS World crashes with ACCESS_VIOLATION in d3d11.dll consistently
when respawning in multiplayer (selecting a new aircraft slot after death). The crash occurs in the render thread
during scene reinitialization (respawn destroys and recreates the scene).
Stack trace shows: d3d11 → dx11backend → graphicscore → scenerenderer → visualizer
This is reproducible 100% of the time on multiplayer servers (tested on
4YA Caucasus PVE server). Singleplayer does not trigger this crash.
Software information
DCS World Steam Edition (appid 223750), version 2.9.27.25340
Graphics settings: mostly low, shadows=low, MSAA=1x, no upscaling
No additional mods beyond standard DCS modules
Running through GE-Proton (Proton-GE)
System information
Log files
steam-223750-crash.log
DCS World crash file:
-------------- 20260718-164918 --------------
DCS/2.9.27.25340 (x86_64; MT; Windows NT 10.0.19045)
C:\windows\system32\d3d11.dll
C0000005 ACCESS_VIOLATION at 00006fffd329b7cd 00:00000000
SymInit: Symbol-SearchPath: 'S:\common\DCSWorld\bin;', symOptions: 532, UserName: 'steamuser'
OS-Version: 10.0.19045 () 0x0-0x1
0x000000000020b7cd (d3d11): (function-name not available) + 0x0
0x000000000020c796 (d3d11): (function-name not available) + 0x0
0x0000000000024884 (d3d11): (function-name not available) + 0x0
0x0000000000136706 (d3d11): (function-name not available) + 0x0
0x0000000000094191 (d3d11): (function-name not available) + 0x0
0x000000000003699d (d3d11): (function-name not available) + 0x0
0x00000000000305d3 (d3d11): (function-name not available) + 0x0
0x000000000003a602 (dx11backend): (function-name not available) + 0x0
0x000000000003bae1 (dx11backend): (function-name not available) + 0x0
0x00000000000570e5 (graphicscore): (function-name not available) + 0x0
0x0000000000054110 (graphicscore): (function-name not available) + 0x0
0x000000000001ec84 (scenerenderer): (function-name not available) + 0x0
0x000000000015aa75 (visualizer): (function-name not available) + 0x0
0x0000000000048ee4 (edcore): (function-name not available) + 0x0
0x000000000004a5f3 (edcore): (function-name not available) + 0x0
0x00000000000346e1 (edcore): (function-name not available) + 0x0
0x000000000002323b (ucrtbase): (function-name not available) + 0x0
0x0000000000011609 (kernel32): (function-name not available) + 0x0