DXVK never enables any HUD element by default. If it's enabled, you either did it yourself, or it was set by Proton-cachyos or whatever launcher you use.
Please provide a way to disable this forced HUD spam or revert this change in future builds.
There already is a way, it's called not setting the fucking env var.
Guess I'm going to remove that too, we still have the dxvk.conf option.
It's proton-cachyos that sets DXVK_HUD=compiler in their proton launch script btw. So you can go complain there.
Please provide a way to disable this forced HUD spam or revert this change in future builds.
There already is a way, it's called not setting the fucking env var.
Guess I'm going to remove that too, we still have the dxvk.conf option.
Please don't remove the compiler option, it's very useful in Overwatch
Please provide a way to disable this forced HUD spam or revert this change in future builds.
There already is a way, it's called not setting the fucking env var.
Guess I'm going to remove that too, we still have the dxvk.conf option.
I didn't set any env variables !
Well, yeah, apparently proton-cachyos did as explained above (and they already reverted the change so it'll just disappear on its own at some point).
Either way, DXVK_HUD="" (i.e. empty string) should work around this for now as well. But yeah, this isn't our fault.
DXVK_HUD=""x1 2026-07DXVK_HUD=compilerx1 2026-07
Description:
Since updating to Proton-cachyos-11.0-20260702, the DXVK HUD is spamming the "Compiling shaders..." notification on-screen indefinitely while playing Assassin's Creed IV: Black Flag.
steam-14930299295893553152.log
System Information:
Issue Details:
The game runs perfectly fine, but the DXVK HUD overlay is constantly spamming shader compilation messages. This behavior was not present in previous versions of Proton. It appears to be enabled by default in this release, causing constant visual obstruction during gameplay despite the game being stable.
Please provide a way to disable this forced HUD spam or revert this change in future builds.