My crystall ball says that you're likely getting that Error -13 thing on swapchain creation, which is a common issue on some AMD Windows setups and isn't really fixable. Try messing around with Windows HDR settings or something.
Kinda impossible to know for sure w/o log file, but yeah, game works fine on Proton, Windows is just a complete mess.
All exhibit an issue with shadows.
Not sure what this means?
The game comes with 'amd_ags_x64.dll' version 5.1.1.0 and appears to be replaceable.
Also, don't do that. Different AGS versions are not ABI-compatible.
Thanks for the quick reply.
HDR is disabled in Windows, in game and on the monitor.
Monitor does 'do' HDR but it's not great, haven't tried it with AC:O.
Shadows are visibly broken.
https://ibb.co/m5b78g2h
And yeah the DLL replace is just me messing about and tbh doesn't seem to make a difference, played a few hours last night with no issues, will probs swap back to the old one before my next sesh.
Game works fine with DXVK-2.6, so happy to just continue using that version.
At least until another driver update breaks it and I go through all this again. :D
Though to be fair the game doesn't run that bad with out DXVK, just that it runs so much better with it.
FWIW, I just tested the proprietary driver on my 6900XT (yes, older driver obviously because this is RDNA2) and even that works completely fine, including shadows. No idea what's happening there but once again likely to be a driver quirk.
Game works fine with DXVK-2.6, so happy to just continue using that version.
Just annoying that this is necessary because 2.6 is going to be quite a bit slower than 2.7 or 3.0 in this game.
Yeah, it'd be nice to just be able to use the latest version but it's a nine year old game at this point, so just happy it works at all.
It spends most of it's time over 100 fps and regularly hits my fps cap (180Hz monitor), though I've been slowly dropping the fps cap as the game seems to have the usual physics and animation errors (mainly in cut scenes) at high fps so trying to see if lowering it helps.
Not sure if this is a base game issue or dxvk but it's rare and not really an issue for me.
If I'm still playing the game when a new driver*/dxvk version releases I'll try and remember this thread and re-test.
Thanks.
edit: * Driver 26.7.1 came out today.
Tried DXVK 3.0.2, same shadow issue.
Gone back to using 2.6.0
Greetings, @chaosophy
I am DXVK-GPLALL developer. Please, can you check DXVK-GPLALL 2.6.8-2? I am interested in your feedback.
Hi @Digger1955 ,
I tried 'DXVK-GPLALL-MSVC-Windows-AVX2-O1_Oi_Ob3-LTCG-AMD64.2.6.8-2.zip', think this is the correct version for me running Win11, Ryzen 3900X, AMD 9070XT?
It seems to work ok for me, though it has the title screen glitch and what looks like a small glitch in the map screen, which aren't there in DXVK-2.6.
GPLALL also gives slightly lower scores in the in built benchmark, compared to standard DXVK but not by a lot.
@chaosophy
Thanks for the report.
I tried 'DXVK-GPLALL-MSVC-Windows-AVX2-O1_Oi_Ob3-LTCG-AMD64.2.6.8-2.zip', think this is the correct version for me running Win11, Ryzen 3900X, AMD 9070XT?
Yes, that one is correct.
Can you provide additional info?
It would be better to move the back forth of those problems over to your issue tracker
It would be better to move the back forth of those problems over to your issue tracker
No probs, have started a new thread over there.
https://github.com/Digger1955/dxvk-gplall/issues/109
amd_ags_x64.dllx2 2026-07
Software information
Assassin's Creed Origins (Game ver 1.62)
Max settings, no DRS, no HDR.
System information
Apitrace file(s)
Log files
Basic description of issue
3.0.2/3.0.1/3.0.0
2.7.1/2.7.0
2.6.2/2.6.1
2.6.0
Additional
A few (all?) versions after 2.6.0 also exhibit issues on the title screen, I was trying to make notes of which versions but tbh it's kind of inconsistent. As far as I can tell 2.6.0 is fine on the title screen.
My scores in the in game benchmark go from ~12k to ~18.5k so really happy with the performance uplift.
The game comes with 'amd_ags_x64.dll' version 5.1.1.0 and appears to be replaceable. Not really seen much difference but now that I've got the game running with DXVK 2.6.0 I've swapped it out with version 6.3.0.0 from 'FidelityFX-Samples-v2.3.0'. All above testing was done with the game's version. Probably pointless swapping it out and I'm not really seeing a difference but it's there for people who like to mess with these things.
Apologies for not uploading log files etc but it took me a few days of trying different versions and now I have one that works I've just been enjoying the game. :D
Let me know what you need from me and I'll try and supply more info.
Thanks!