protonscr

Render issue with The Witcher 3 Wild Hunt

dxvkclosed
doitsujin/dxvk#582 · opened 2018-08-20 by Ahmed-E-86 · updated 2018-08-21 · 4 comments · github
AAhmed-E-86 2018-08-20 github

Software information

Name of the game: The Witcher 3 Wild Hunt
Settings used: All settings are on medium.

System information

  • GPU: AMD HD 8750M
  • Driver: 18.1.5
  • Vulkan: 1.1.70
  • Wine version: esync-3.13
  • DXVK version: 0.70

Apitrace file(s)

  • The game crashes everytime I use it.

Log files

witcher3_d3d11.log
witcher3_dxgi.log

A picture to explain my issue:

You can see the health bar above Siren but Siren itself doesn't appear on the screen.

I had the same problem with another monster appears in the sea but I thought it might be an invisible creature or something, so I didn't care at this moment!

screenshot_20180820_180332

KK0bin maintainer 2018-08-20 github

err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented

Sirens are one of the enemies in Witcher 3 that rely on Stream Output which DXVK currently can't implement.

See #138
and #135

This can be closed.

AAhmed-E-86 2018-08-20 github

@K0bin Thanks for the clarification.

Zzefkerr 2018-08-20 github

Sirens are one of the enemies in Witcher 3 that rely on Stream Output which DXVK currently can't implement.

@K0bin by the way, why DXVK currently can not implement Stream Output?
What is the reason for this? What prevents it from doing?
Thank you! Regards.

KK0bin maintainer 2018-08-20 github

What is the reason for this? What prevents it from doing?

Vulkan simply doesn't have that functionality at the moment.

@ahmed-elsayed2017 Please close the issue as we're already aware of it and it's kept track of in the two issues I linkes above.

Nothing extracted yet.