Both of those games are D3D12 titles.
No, DXVK doesnt support D3D12.
Forcing D3D11 on UE5 games is often VERY problematic because the D3D11 renderer of UE5 can be broken to various degrees depending on the UE5 version the game is built on or it can rely on GPU vendor libraries that don't work with DXVK on Windows.
And even if all of that's not an issue here, AMDs Windows Vulkan driver doesn't really have a great reputation for running DXVK 3.0.
Nothing extracted yet.
i have i3 12100f and 6650xt driver: 26.7.1 driver dxvk: 3.0.2
After loading, the message click the button to continue appears, after clicking the button, the games just hang. I tried reinstalling the driver, but nothing changed, shader compilation is missing when using dxvk. I don't know if it should be like this, but when returning to dx12, everything works correctly and shader compilation starts and both games work fine. What could be the problem?