protonscr

Spec Ops The Line: missing pictures/textures and "buggy" NPC behavior

dxvkopen
doitsujin/dxvk#5836 · opened 2026-08-10 by hisdudenis · updated 2026-08-20 · 6 comments · github
Hhisdudenis 2026-08-10 github

Hello, I'm new to github and this sort of things, so sorry in advance if something isn't like it should be.

UPDATE START:

The Steam Launch option: mangohud MANGOHUD_CONFIG="fps_limit=60,no_display" %command% fixed the NPC-Behavior for me. Also the camera movement on the executions works as intended with capped FPS.
PCGamingWiki also has a hint to this for UE3 as reference: "High frame rates may affect in-game logic in certain games, leading to various glitches of varying severity. See each game's individual entry page for details."

The missing pictures/texts are still missing. Maybe someone with a Linux OS and newer AMD GPU can check if the picture shown below is also not visible so it can be checked if its something related to AMD GPUs or maybe drivers.

UPDATE END

original issue:

I played Spec Ops The Line on Linux-Cachyos on steam. Overall I could play through the game without any major issues. But a few things I noticed because I recently played the PS3 version.

In the beginning of the first chapter the NPC's (Lugo and Adams) didn't behave the way like they did on PS3.

For example right at the beginning in the tutorial of the game they didn't run to the walls for cover like they did in the PS3 version, they were strafing to the left until i made the input to sprint or when standing at the cliff a bit further on, only Adams moved over to the dead bodies. Lugo was still standing on his spot and only moved again when you have to grapple down. Sometimes it looks that if the NPC is missing a certain trigger or just runs a bit around before moving on to his designated point.

This happened a few times in the beginning of chapter 1 that the NPCs didn't move or only moved after you wait a longer time. Nothing game breaking but different to my experience on PS3. I also noticed that the camera behaves different on the executions on Linux as on windows. On Windows the camera moves some kind upwards over Walkers shoulder, so that you can see it explicit. On Linux the camera doesn't really move and stays behind Walker.

I also tried the game on my old Windows 10 PC. There everything worked the same way as on the PS3. Although I only tried a bit in the first chapter to compare it with my Linux experience.

The next thing I noticed was when you are down on the street also in the beginning when you use the first grapple. On the right are animals and on your left you can see a container with a picture of a woman with sunglasses. Here is a picture of that scene. Left one is on Linux, on the right is the one on my old Windows 10 PC:

Image

I noticed this at another spot in chapter 7 where usually are graffiti tags or some texts on the walls but they weren't there. Only blank walls. The concrete wall textures were there but the texts and pictures which should be on the walls weren't there. This seems to be consistent throughout the game.

I tried to play the game natively and with different Proton versions on steam. The game runs fine but these "bugs" where there every time.

I tried some edits in the srengine.ini for the game and for UE3 which are recommended on PCGamingWiki. But that didn't change anything on the NPC behavior or the missing pictures.

Software information

Spec Ops The Line steam Version, Settings: 1440p, max settings, Proton Experimental, also tried Native and Proton 5 to 11 and also Proton GE 11.1

System information Linux

  • OS: CachyOS x86_64
  • Kernel: Linux 7.1.6-1-cachyos
  • GPU: AMD 9070 XT Powercolor Hellhound
  • Driver: amd mesa v. 26.1.6-arch3.1
  • Wine version: wine-11.15
  • DXVK version: don't know how to get that

System information Windows

  • OS: Windows 10 22H2
  • GPU: NVIDIA Geforce GTX 560Ti, DirectX 12
  • Driver: NVIDIA 391.35
  • CPU: IntelCore i5 2500 3,3GHz
  • RAM: 8GB

Apitrace file(s) & Log Files

on request

WWinterSnowfall 2026-08-10 github

Hello, I'm new to github and this sort of things, so sorry in advance if something isn't like it should be.

Hello there. No need to apologize, it's a well made issue report.

That being said, I played a bit on the latest master branch code until I got to the spot you've indicated, but can't reproduce the problem:

Image

As for different NPC behavior and whatnot that screams of FPS-cap dependent behavior to me, otherwise it's not like DXVK has any say over those bits of game code.

Hhisdudenis 2026-08-10 github

Hello there,

Thank you for your quick response.

Yeah I posted the same issue at reddit. There it was suggested to me to report my problem over here.

Thanks for the info with the FPS. I checked it again and I must have done something wrong. I added this launch option in steam: MANGOHUD_CONFIG=fps_limit=60 %command% and this fixed the NPC issues and the camera behavior on the executions for me.

I noticed in your screenshot that you are using a NVIDIA GPU. might there be a problem with newer AMD cards or drivers? because when you are using Linux and proton and it works for you, my uneducated guess would be there might be a problem with my AMD GPU or a driver issue. could this be a thing? or is there something i can check otherwise?

WWinterSnowfall 2026-08-10 github

Thanks for the info with the FPS. I checked it again and I must have done something wrong. I added this launch option in steam: MANGOHUD_CONFIG=fps_limit=60 %command% and this fixed the NPC issues and the camera behavior on the executions for me.

Tried a few runs on the first part of the game, at 60 FPS, 144 FPS (my monitor refresh rate basically) and with VSync turned off. Did have one run where a team mate fell being while uncapped, but on a second try he acted out just fine. I think it's just the game being perhaps a bit inconsistent on PC.

I noticed in your screenshot that you are using a NVIDIA GPU. might there be a problem with newer AMD cards or drivers? because when you are using Linux and proton and it works for you, my uneducated guess would be there might be a problem with my AMD GPU or a driver issue. could this be a thing? or is there something i can check otherwise?

It's not impossible, but it could also be a third party library at play here causing the issues, like d3dcompiler_*, or d3dx9_*.

Hhisdudenis 2026-08-10 github

if i turn off VSync the game doesn't respond to inputs. so capping FPS to 60 and VSync on works for me.

It's not impossible, but it could also be a third party library at play here causing the issues, like d3dcompiler_, or d3dx9_.

is there a way for me to check this? I'm a noob to all this things, if there is an easy way to check things could you tell them?
I mean overall the game runs fine for me but if this could be fixed somehow it would be cool

WWinterSnowfall 2026-08-10 github

if i turn off VSync the game doesn't respond to inputs. so capping FPS to 60 and VSync on works for me.

Interesting. I don't have that problem.

is there a way for me to check this? I'm a noob to all this things, if there is an easy way to check things could you tell them? I mean overall the game runs fine for me but if this could be fixed somehow it would be cool

I've checked, and it doesn't seem to make a difference, so there goes my theory. I'm not sure what could be causing this for you. I guess if someone else reproduced it on AMD, we'd know.

Hhisdudenis 2026-08-10 github

OK. yeah might have been a one timer. checked it again and it worked with VSync off. jumping to quick to conclusion on my end.

thank you very much for your time and effort.

the FPS problem is definitely fixed for me with this launch option in steam: MANGOHUD_CONFIG="fps_limit=60,no_display" mangohud %command%

Maybe someone else with an AMD card stumbles over here an can check this.