First of all, thanks for providing a trace instead of spamming thousands of lines of AI vomit, bit of a rarity these days.
Annoyingly the problem doesn't reproduce when replaying the trace. Can you test if setting both env vars PROTON_HIDE_NVIDIA_GPU=1 DXVK_CONFIG="dxgi.hideNvidiaGpu=True" helps? The game uses UAV overlap and this whole issue looks like a synchronization bug of some sorts which could be caused by that.
I tried them, they didn't fix it.
Have not been able to reproduce with either the trace or ingame on a AMD 7900 XTX at least.
After testing out different Proton-CachyOS versions, i found that the last version which did not have this issue was Version 11.0-20260602 and it only started to occur with DXVK 3.0 and above
Thanks. Will try to give it a go on Nvidia here later.
Updating the nvidia drivers to 610.57.04 fixed this issue, but not the water one.
DXVK_CONFIG="dxgi.hideNvidiaGpu=True"x1 2026-08PROTON_HIDE_NVIDIA_GPU=1x1 2026-08
Red Dots exhibit severe artifacting when aiming and with DXVK version 3.0.2 and above, no issues with 2.7.1
https://github.com/user-attachments/assets/fb9b8e1d-a6cd-4c2e-90e5-f4003e1692d0
Software information
Ghost Recon Breakpoint, high settings.
System information
Apitrace file(s)
https://drive.google.com/file/d/19HaKlA73c8HUzqxBsRsLWVY9WdGIwlsZ/view
Log files
steam-2231380.log