The log message you posted indicates that HLSL shader compilation failed. That's not my bug though since DXVK doesn't compile raw HLSL, but takes the compiled byte code.
Looking at the logs, it seems to be using a mix of all sorts of different D3D versions, OpenGL and who-knows-what. It is probably impossible for DXVK to support this at all, and as long as it's only the launcher i'd write this off as a wontfix.
You can force wine to use wined3d using app-specific DLL overrides in winecfg, just set d3d11 and dxgi to builtin.
thanks for explaining the issue. I'll close it.
DXVK_CONFIG_FILEx1 2018-08
The launcher for LiF MMO (supposed to be a directx 11 game, but not sure about the launcher.exe) simply shows a black screen. The dxvk HUD does show up on it though, if enabled.
I tried all DXVK_CONFIG_FILE settings, but none helped.
The console output has various shader 5 errors, such as the following. Does DXVK support shader 5?
Full console output: https://bpaste.net/show/c94eac7d30ce
Wine console output: https://bpaste.net/show/1aedc78f2a2d
Screenshot of the launcher (with dxvk HUD active):
Software information
the launcher for the game Life is Feudal - MMO
You can download the small installer for the launcher via the download button at top of https://play.lifeisfeudal.com/ (I think that requires making an account first?)
Direct link to the launcher installer (doesn't require registration): https://cdn.xsolla.net/life-is-feudal/launcher/life-is-feudal-mmo-installer.exe
System information
Apitrace file(s)
Log files